Dynamic Liquid by FaceDeer
[Simplistic node based fluid simulation. WIP fork available here: https://github.com/Lemente/dynamic_liquid]
A collection by Lemente
mods paving the way toward The Simulation Dream
[Simplistic node based fluid simulation. WIP fork available here: https://github.com/Lemente/dynamic_liquid]
A mod that adds realistic erosion and degradation of rocks.
Adds water erosion, so flowing water forms somewhat more realistic looking waterfalls. [might be redundant with sedimentology]
Makes most nodes able to fall without enough support.
A weather pack for Climate API
Changes the moon to follow a cycle between eight different phases.
Simulate variable daytime lengths, including polar day / night
Adds auroras (northern/southern lights) at night in cold places.
Adds wind and air currents which can push objects and players.
A mod that adds thunder and lightning effects.
[WIP] [Warning: read full description] Adds the /sealevel command to rise/lower the sealevel.
Adds trees that can grow dynamically
Adds realistic sound effects into your world.
Reenable dynamic shadows for 5.6.0+
Adds sunlight shadows to your world
Players walking over various types of terrain will leave footprints, and optionally pack the soil down into trails
Syncs the time in-game with the real-world time.
Adds some different ground blocks in several wetness levels; the wetness slowly flows downward.
api for specifying multiple dimensions to eating
Metal can rust when next to water. Restore it with acid from underground.
Block-flinging explosive weapons (grenade and RPG)
Adds physics to liquids, such as water physics, or lava physics
Add pieces of broken blocks when breaking them.
Adds a hydration and temperature system. If you don't want to die, try to stay in moderate areas and don't forget to drink!
Adds lunar events and moon phases by shifting the moon in and out of a lunar eclipse.
Adds days of the week and months. Also weather, including rain and snow.