Dynamic Liquid by FaceDeer
[Simplistic node based fluid simulation. WIP fork available here: https://github.com/Lemente/dynamic_liquid]
A collection by Lemente
mods paving the way toward The Simulation Dream
[Simplistic node based fluid simulation. WIP fork available here: https://github.com/Lemente/dynamic_liquid]
A mod that adds realistic erosion and degradation of rocks.
Adds water erosion, so flowing water forms somewhat more realistic looking waterfalls. [might be redundant with sedimentology]
Makes most nodes able to fall without enough support.
A weather pack for Climate API
Changes the moon to follow a cycle between eight different phases.
Simulate variable daytime lengths, including polar day / night
Adds auroras (northern/southern lights) at night in cold places.
Adds wind and air currents which can push objects and players.
A mod that adds thunder and lightning effects.
[WIP] [Warning: read full description] Adds the /sealevel command to rise/lower the sealevel.
Adds trees that can grow dynamically
Adds realistic sound effects into your world.
Reenable dynamic shadows for 5.6.0+
Adds sunlight shadows to your world
Players walking over various types of terrain will leave footprints, and optionally pack the soil down into trails
Syncs the time in-game with the real-world time.
Adds some different ground blocks in several wetness levels; the wetness slowly flows downward.
api for specifying multiple dimensions to eating
Metal can rust when next to water. Restore it with acid from underground.
Block-flinging explosive weapons (grenade and RPG)