Hero Mines by Neuromancer
Can you rescue the miner trapped at the bottom of the mine? Creates mines that are used as levels for the game H.E.R.O.
A collection by Neuromancer
Mods used to re-create the game H.E.R.O. in Minetest.
This is the collection of mods that when all enabled will get you as close as you possibly can in Minetest to playing the game H.E.R.O.
Current state is that we have a long way to go. This is just a skeleton of what the game will become over time.
When playing the game I go with the following settings:
New World: Mapgen = flat (to reduce strain on your computer since aboveground is not needed for gameplay.
Uncheck all Mapgen Flags.
The original H.E.R.O. gameplay can be seen here: https://www.youtube.com/watch?v=nD0VTuVQ6Tg There will be a number of mods all beginning with "hero_" so that eventually if you enable all of them you will essentially be playing the game hero. Hero Player Manual: https://atariage.com/manual_html_page.php?SoftwareLabelID=228 The plan is to have all of these "hero" mods function as stand alone mods so that they can combined in other ways with other mods to work with and create other games.
From Wikipedia, the free encyclopedia: H.E.R.O. (an acronym standing for Helicopter Emergency Rescue Operation) is a single-player video game published by Activision. First developed for the Atari 2600 and released in March 1984, the game was ported to many of the home computers and gaming consoles of that era. In the game, the player uses a helicopter backpack and other tools to rescue victims trapped deep in a mine. The player assumes control of Roderick Hero (sometimes styled as 'R. Hero', a play on 'our hero'), a one-man rescue team. Miners working in Mount Leone are trapped, and it's up to Roderick to reach them.
H.E.R.O. (Atari 2600) The player is equipped with a backpack-mounted helicopter unit, which allows him to hover and fly, along with a helmet-mounted laser and a limited supply of dynamite. Each level consists of a maze of mine shafts that Roderick must safely navigate in order to reach the miner trapped at the bottom. The backpack has a limited amount of power, so the player must reach the miner before the power supply is exhausted. A number of obstacles stand between Roderick and the miners. Some mine shafts are blocked by cave-ins, which require dynamite to clear, but Roderick must not stand too close when the dynamite explodes. The helmet laser can also destroy cave-ins, but it does so much more slowly than dynamite. Some mine sections are illuminated by lanterns. If the lantern is somehow destroyed, the layout of that section becomes invisible; exploding dynamite will light up the mine for a very short time. The mine shafts are populated by spiders, bats and other unknown creatures that are deadly to the touch; these creatures can be destroyed using the laser, or will also be destroyed if they are close to exploding dynamite. In later levels, the player must contend with magma, which, like cave-ins, can be dynamited to clear a path, but like the mine creatures, is lethal when touched. Lastly, some deep mines are flooded, forcing players to hover safely above the water. Points are scored for each cave-in cleared and each creature destroyed. When the player reaches the miner, points are awarded for the rescue, along with the amount of power remaining in the backpack and for each remaining stick of dynamite. Extra lives are awarded for every 20,000 points scored.
You can play it here:
Pay what you want: https://lowcarb.itch.io/hero-is-back
Online Atari Version (more klunky) https://www.retrogames.cz/play_228-Atari2600.php?language=EN Just hit "f12" to start.
Can you rescue the miner trapped at the bottom of the mine? Creates mines that are used as levels for the game H.E.R.O.
Jetpack that works like challenging one in H.E.R.O. game.
TNT that only destroys cobble like in H.E.R.O. game.
Adds various wild animals to your Minetest Game world.
Allows mobs to spawn in biomes that don't support them.
API that allows you pass in scripting tables to fill a series of shapes of different sizes with different nodes
Pass in a node name and a function, and every time a player touches that node, the function happens