[ Update Tool Data ]
#	Turn this ON before enter the world IF you want to UPDATE Tool Data with NEW Material
#	i.e.
#	- you add new mod with new material
#	- you have changed option below (exclude option under Basis Tag)
#	New world (World MOD Storage not contain any data about this MOD) no need to Turn this ON
#	Don't try to turn this ON every time If you play with a bunch of Material
toolcrafter_update			(Please Read ->)						bool true

[ Basis ]
#	TRUE to KEEP original tool graphic
#	FALSE to REPLACE graphic to MOD setting
toolcrafter_keep_graphic	(Keep Original Graphic)						bool true
#	Allow Craft table with different wood texture
#	This option don't affect craft result
#	but don't try to change if you already placed them into the world
toolcrafter_table_variant	(Allow Crafttable Variant)					bool true
#	Allow Player craft Rod with every Allowed Material
#	It make tool colorful but use up a lot of Memory to register graphic
#	DO NOT mess with Lager amount of Material
#	Strongly recommand you DISABLE this option IF you play WITH SO MANY MATERIAL
toolcrafter_allow_rod		(Allow Rod Craft)							bool true

[ Material Selection ]
#	default already add 'stick' as rod group, you don't need to add this here
#	use comma(,) to sperate each item
toolcrafter_rod_group		(Additional Rod Group)						string none
#	default already add 'wood', 'stone', 'ingot', 'ingot-like' as material group, you don't need to add this here
#	use comma(,) to sperate each item
toolcrafter_mat_group		(Additional Material Group)					string none
#	Allow DIFFERENT WOOD have DIFFERENT RESULT
#	This MOD use choppy rating to evalute wood type
#	HARDER WOOD have HIGHER DURATION while SOFTER WOOD have HIGHER SPEED
#	This option only work WITHOUT list only mode
toolcrafter_wood_variant	(Allow Wood Variant)						bool true
#	Allow DIFFERENT STONE have DIFFERENT RESULT
#	I have no clue how to auto evalute stone type without any groups inside them
#	so all stone will assign random hardness, or you can add order to below list
#	different like wood but scale in STONE TIER
#	This option only work WITHOUT list only mode
toolcrafter_stone_variant	(Allow Stone Variant)						bool true
#	Only use material on below list
#	Enable this option IF you DON'T want MOD add material automatically
toolcrafter_list_only		(List Only Mode)							bool false
#	List of Material you WANT to craft tool
#	use comma(,) to sperate each item
#	e.g. default:diamond, tnt:tnt
toolcrafter_inc_material	(Include Material)							string none
#	List of Material you DON'T WANT to craft tool
#	use comma(,) to sperate each item
#	there have a e.g. on Include Material
toolcrafter_exc_material	(Exclude Material)							string none

[ Material Order ]
#	Ordered List of Wood Tier Hardness, FRIST is HARDER
#	wood NOT on list will check choppy rating and other wood on list
toolcrafter_wood_order		(Wood Order)								string none
#	Ordered List of Stone Tier Hardness, FRIST is HARDER
#	stone NOT on list will assign RANDOM HARDNESS
toolcrafter_stone_order		(Stone Order)								string none
#	Ordered List of Metal or Higher Tier Hardness, FRIST is HARDER
#	metal NOT on list will check tool need them to craft
#	or assign RANDOM HARDNESS while NOT Found any reference
toolcrafter_metal_order		(Metal Order)								string none

[ Interoperaility ]
#	This Setting change How this MOD Handle i14y with other MOD
#	- default
#		REMOVE ALL old tool RECIPE
#	- keep
#		do NOT REMOVE old tool RECIPE, i.e. you can craft old tool without craft table
toolcrafter_i14y			(Old Tool Recipe)							enum default default,keep
