Tools Using the Node Damage and Repair System
Noodlemire
Overrides pre-existing tools to make them cause persistent node damage.
+2 / 0 / -0
Placeable Buckets for Catching Rainwater
Noodlemire
Allows empty buckets to be placed as nodes in order to collect rainwater.
+1 / 0 / -0
Node Damage
Noodlemire
Enables nodes to be partially damaged, and to be repaired afterwards.
+0 / 0 / -0
Template to Easily Make Fancy Voxelized Models
Noodlemire
Provides voxelmodel.obj, a model designed to be shaped by changing its texture, in order to easily create fancy voxelized models.
+0 / 0 / -0
Entity Control Function Library
Noodlemire
Adds functions to override and unregister entities.
+0 / 0 / -0
Complete and Total Lua-Only Inventory Rewrite
Noodlemire
Creates a completely custom inventory system, which doesn't rely at all on any of the usual UserData objects.
+0 / 0 / -0
Smart Vector Table
Noodlemire
API that adds a way to create tables indexed by 3D Vectors.
+0 / 0 / -0