Tools Using the Node Damage and Repair System

Noodlemire

Overrides pre-existing tools to make them cause persistent node damage.

+2 / 0 / -0

Placeable Buckets for Catching Rainwater

Noodlemire

Allows empty buckets to be placed as nodes in order to collect rainwater.

+1 / 0 / -0

Node Damage

Noodlemire

Enables nodes to be partially damaged, and to be repaired afterwards.

+0 / 0 / -0

Template to Easily Make Fancy Voxelized Models

Noodlemire

Provides voxelmodel.obj, a model designed to be shaped by changing its texture, in order to easily create fancy voxelized models.

+0 / 0 / -0

Entity Control Function Library

Noodlemire

Adds functions to override and unregister entities.

+0 / 0 / -0

Complete and Total Lua-Only Inventory Rewrite

Noodlemire

Creates a completely custom inventory system, which doesn't rely at all on any of the usual UserData objects.

+0 / 0 / -0

Smart Vector Table

Noodlemire

API that adds a way to create tables indexed by 3D Vectors.

+0 / 0 / -0