Mines
Regenerating terrain which regenerates after a period of time or a percent mined.
(Teleports players out if they are within it's dimensions)
What's in the box
- Custom API
- Chat commands
- Supports ALL games!
- Technic Uranium Safe ore conversion (Creates a custom node that drops the same as technics uranium ore, but without the radioactivity damage)
Mines and protection
Mines will now work with protector
to prevent protection of mines from other players (that is, no one can claim a mine, thus preventing anyone from mining it).
Mines will block all placement of nodes within mines.
Currently there is an exploit using the
areas
protection mod, mines can be claimed whenareas
is used.
Setup of a mine
Note: All commands will require you to have the
mines
privilege (excluding help, teleportation, info, and list)
- Go ahead and get your area picked out for where you want your mine.
- Then issue
/mines create <mine_name>
(Please note, mine names must be all one word, No Spaces, and they can't be named a/mines
subcommand) - It will show a list of additional commands which can be issued to set the many things to the mine then issue
/mines active <mine_name>