Global Patterns

Description

This mod is made such that a player can place a node and the pattern shall be generated from that node using the same node. This one will work for most nodes other than trees. This is useful for largescale building for those not intereseted in marking corners and then building or writing scripts. Basic patterns such as cuboids, stairs, perimeter, bridge, wall, floodfill can be used to make largescale buildings without losing the fun of placing a node. Currently does not support non-creative mod as the consumed nodes are not removed from inventory. You can play in any manner in both creative or non-creative mod. for building a house, get a pillar with height 10 and keep placing at teh corners, with 2d-xz floodfill to floodfll floor and roof. The limit for floodfill or other patterns without dimensinos set are 500-2000.

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Releases

1.4

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Luanti 5.0+

2025-09-15 06:32 UTC

global_patterns_1.4 🔗

This is the first version of global patterns. This one creates a pattern when a node is placed using that very node as per the pattern and dimensions set. The pattern and dimensions can be changed using /set commands. The pattern generated does not consume the nodes in inventory other than the placed node so even though it works fine in non-creative mod, it is suggested for ease of apperance to use in creative mod.

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Information

Provides

global_patterns

Dependencies

Required
No required dependencies
Optional
default

Information

Type
Mod
Technical Name
global_patterns
Languages
English
License
Apache-2.0
Maintenance State
Maintenance Only
Added
2025-09-14 09:14 UTC
Maintainers
Albert-Dimensioner