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persistent_monoids
fluxionaryplayer_monoids that persist between player sessions and server restarts/crashes.
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Dialogs
1F616EMODialogs with options
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Lockout
ApolloXLate-stage Security for Servers
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Trucraft
mt-modsAn alternative crafting system done entirely in the world.
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Persistent Effects
epCodeAn API for creating persistent effects for any object. eg. damage a player or entity over time. (like poison)
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Grenades API
LandarVarganAdds an API for easily creating grenades
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Timed World Modifiers library
karamelEnvironmental ABM that could be triggered on a very wide range of nodes but only a few at a time.
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Simple Models
AntumDelugeVery simple models.
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Nametags2
LogikíAllow objects had nametags with observers, colors and range
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Node Damage
NoodlemireEnables nodes to be partially damaged, and to be repaired afterwards.
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Debugging Console
sorcerykidProvides an in-game HUD to easily monitor debug output
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Quest Framework
TeTpaAkaSimple framework to define quests.
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Minetest test framework
BuckarooBanzaiProvides an api to register test functions for integration-tests.
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name monoid
fluxionaryflexible control of a player's nametag
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Timekeeper
sorcerykidTimekeeper acts as a centralized dispatcher for all time-sensitive routines
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NameGen
cronvelName generator API.
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MFSM Multiple Finite State Machine
SumiAllows for multple states to be active, while maintaining typical state machine behavior. Good for gamestate and mobs.
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Node entity library
The4spaceconstantsLibrary for functional node entities.
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Item Tracking
ImpulseProvides a API to mod developers to track which inventories items are in.
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Events API
TPHAPI for creating, handling, and permitting function registration calls for custom events
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More vector helpers
Hybrid DogAdds more vector functions.
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Weapons API
StixAdds an API to easily register custom weapons
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Compression Lib
The4spaceconstantsA library that provides functions to procedurally register compressed versions of nodes.
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Virt
frogTheSecondA library for (qemu) virtual machines
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Loot
ByakurenA loot framework.
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Interactive Item API
Jose_ManuelS18Provides an API to make it easier to implement items' inner workings.
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Function Delayer
Hybrid DogAllows executing functions after a delay to reduce possible lag (EDD scheduler?)
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Smart Vector Table
NoodlemireAPI that adds a way to create tables indexed by 3D Vectors.
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Wield Events
mt-modsEvents for wield item switching
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action queues
fluxionaryprovides an API for queuing things for batch processing w/ various ways to specify the batch "size".
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Antigrief
sorcerykidAn API for validating node and item placement via a simple callback mechanism.
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Position listeners library
karamelPlayers' position observing library
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LCD Font
NazalassaA simple font for font_api
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Minetest Teams
pl608simple multiplayer team system
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Signs Redux
sorcerykidSigns Redux is a complete rewrite of default signs that adds many new features
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Scripted World Editor
NeuromancerAPI that allows you pass in scripting tables to fill a series of shapes of different sizes with different nodes
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Autobox
Just_VisitingAuto Collision/Selection Loading Boxes
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Flow Extras
lazerbeak12345An experimental collection of extra widget APIs for flow
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Minebase Core
ThatCommandAdds APIs and new dynamic functionalities.
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Anti Exploit
LMDProtects against exploits