-
Ediblestuff API
lazerbeak12345A unified API for making items, tools and armor edible. Eat armor while wearing it!
-
Tasks Framework
AntumDelugeFramework for adding tasks & quests.
-
Debugging Console
sorcerykidProvides an in-game HUD to easily monitor debug output
-
Sway
lazerbeak12345A simple inventory that makes use of Flow forms.
-
TPH's Doors API Redo
TPH(INTENDED FOR DEVELOPERS) Attempts to ease and better simplify door mechanics + registration
-
Player Settings
1F616EMOPlayer-specific settings
-
Interchangeable Hands
octacianDemonstration of Luanti's capability to dynamically change the player hand.
-
Item Holders
Jose_ManuelS18Adds 'Item Holders', blocks that hold your items in display, also provides a API.
-
Quest Framework
TeTpaAkaSimple framework to define quests.
-
GetName
kevinsAdds an API and tool to generate random names for NPCs, mobs, and places.
-
hand_monoid
fluxionaryplayer monoid for controlling the look and abilities of the player's hand.
-
Player Visibility Api
erovEasily manage player visibility in a similar way to area protection
-
Pillars
citorvaAdd a lot of pillars for fun.
-
CSMT Bots (Obsolete)
LogikíAdd bots to your game for training
-
Smart Chat
ClydeA new, lightweight, simple and modular Chatsystem
-
NodeCore Crystals
Winter94Adds various crystal types to Nodecore
-
status effects
fluxionaryapi for defining player status effects
-
Loot
ByakurenA loot framework.
-
Kill Log
WuzzyAllows mods to display the recent player kills, deaths and other game events
-
NameGen
cronvelName generator API.
-
Keyevent
DSAdds an event for when player presses a key.
-
NodeCore Staybs API
Winter94Movement parameters for various 'staybs'
-
NucleoTest
DarkXWolf17Battle Royale-like game. Provides an API and a reference implementation. Highly radioactive. Work in progress.
-
Inventory Change Callback
luarocksProvide a global callback for handling player inventory changes.
-
craftsystem
fluxionarycraft registration API which automatically deals w/ replacements
-
Minetest HTTP API QoS control queue
SXImprove quality of important HTTP requests by grouping requests into service quality buckets.
-
Archipelago Library
Warr1024Archipelago multi-world randomizer integration library
-
Unified Stamina API
TestificateModsProvides a universal API for handling different mods that provide a stamina bar
-
FS51
LukeCompatibility layer for formspecs
-
Function Delayer
Hybrid DogAllows executing functions after a delay to reduce possible lag (EDD scheduler?)
-
Weapons API
StixAdds an API to easily register custom weapons
-
Advanced Rangefinder
sorcerykidExtends the API with search capabilities for entities
-
Noriel Sylvire's Minerals Core Modpack
Noriel_SylvireAn API for automatically registering recipes, nodes and ore generation.
-
timehud
bookgirlMinimal HUD timer API
-
afk_api
fluxionaryan API for registering events which trigger when a player goes AFK or comes back from AFK.
-
Players Effects
SFENCEProvides predefined attribute effects for players ncluding movement, vision, and brain concussion effects. Apply logic is not included.
-
Scripted World Editor
NeuromancerAPI that allows you pass in scripting tables to fill a series of shapes of different sizes with different nodes
-
Guider
1F616EMOHUD markers for navigation
-
action queues
fluxionaryprovides an API for queuing things for batch processing w/ various ways to specify the batch "size".
-
Seasons Clock
solswordAPI for getting various "season" parameters based on server time and a few customiable settings. Doesn't change gameplay; just a library that other mods can use to do seasonal things.