chemistry for aliveai
mix chemistry effects



rick click or drop on "Chemistry mixer" to add ingredients
a "Tube" must be added first
punch to get the tube

radio: 		include objects in radius
ex: 		explotion, +radio = explode on every object
dmg: 		damage
tox		toxic
down 		pull down
tel 		teleport away
slime 		put on slime
eletric 		eletric shocks
mindman 		mind_manipulation
nitro 		freeze
hypo 		sleep
relive		relive or kill
acid		acid/toxic

default:coal_lump = ex +1
default:iron_lump = dmg +2
default:copper_lump = radio +3
default:papyrus = tox +1
liveai_threats:killerplant = down +2
aliveai_threats:quantumcore = tel +5
aliveai_threats:slime = slime +1
default:mese_crystal = eletric +9
default:mese_crystal_fragment = eletric +1
aliveai_threats:mind_manipulator = mindman +1
default:ice = nitro +1
aliveai:hypnotics = hypo +1
aliveai:relive = relive +1
dye:green = acid +1