-- useful functions if you want to use this api.. all other functions are automatic used (no idea to use them in your code)

bows.arrow_remove(self)	-- remove the arrow
self.target= target		-- punching its target when it self is punched
self.node			-- hited node
self.node_pos		-- hited node pos


bows.register_bow("bow_test",{
	description="Test bow",
	texture="bows_bow.png",
	texture_loaded="bows_bow_loaded.png",
	uses=50,
	level=1,-- (19 is double speed)
	craft={
		{"","group:stick","farming:cotton"},
		{"group:stick","","farming:cotton"},
		{"","group:stick","farming:cotton"}
	},
})

bows.register_arrow("arrow_test",{
	description="Test arrow",
	texture="bows_arrow_wood.png",
	damage=5,
	craft_count=8,-- count of items from craft
	craft={
		{"default:flint","group:stick","group:leaves"}
	}
	on_hit_node=function(self,pos,user,lastpos)
	end,
	on_hit_object=function(self,target,hp,user,lastpos)
	end,
	on_step=function(self,dtime,user,pos,lastpos)
	end,
})