Description
Light-emitting helmets.
Supports helmets from the following mods:
Usage:
Crafting:
See README
Settings:
lighted_helmets.exclude
- List of mods or helmets to exclude.
- Example: lighted_helmets.exclude = xtraarmor,amber:helmet
Links:
Releases
2024-12-22 02:10 UTC
v1.2
- Add 3d_armor modules to optional dependencies
- Add to TODO list
- Update changelog
2021-08-04 01:10 UTC
v1.1
No release notes
2021-07-18 18:34 UTC
v1.0
No release notes
All releases
Threads
New thread
Information
Provides
lighted_helmets
Dependencies
- Required
-
3d_armor
3d_armor_light
- Optional
-
amber
armor_admin
armor_bronze
armor_cactus
armor_crystal
armor_diamond
armor_gold
armor_mithril
armor_nether
armor_steel
armor_wood
default
rainbow_ore
technic_armor
xtraarmor
Information
- Type
- Mod
- Technical Name
- lighted_helmets
- Languages
-
English, Español
- License
-
MIT
for code,
CC0-1.0
for media.
- Maintenance State
- Maintenance Only
- Added
- 2021-07-18 18:34 UTC
- Maintainers
-
AntumDeluge
Great (after applying workaround)
I absolutely love exploring without having to put torches everywhere or swap between torches and tools. Am using 3d_armor so did have to apply the workaround detailed in issue #3 to get this mod working but it has been great ever since. Thankyou.
let there be light
very handy when mining and using tools at same time.