
TODO:
- add more methods for playing sounds
- add ambiance registration for biomes
- add option to get sound by string name in "SoundGroup:get" using string.match
- create SoundGroup instances for all cached mod sounds
- fix "node_dug_meta" & "node_place_metal" are the same
- create sounds.glass group
- tests:
	- fix wrong sound selected when changing groups (example: select #2, switch to group with one sound, switch to group with two sounds, press play)
- add more sounds:
	- hit/damage
- add sounds from:
	- cmer
	- cmer_zombie
