Chunk Keeper
Keep sections of nodes loaded/running code and growing.
How it works
You place a Chunk Keeper down, then put burnable items into it (careful, I didn't test what happens to non-burnable items, so expect it to eat it).
Burnable items increate the time the Keeper can work for, so get lots of burnable items so the keeper can burn for long times.
Then just toggle Run: On
and there you go, it will count down but keep the chunk (Actually a mapblock) loaded.
For those who are interested in hiding their identity, you can just set
Owner: Hidden
.
Crafting
Just get 4 iron/steel ingots, 1 gold, and 2 diamond.
Craft it like so:
I = Iron ingot (or Steel)
G = Gold ingot
D = Diamond
_ D _
I D I
I G I
For server owners
If you want to have a Chunk Keeper always running say at spawn or somewhere like a public farm, /giveme chunkkeeper:keeper_inf_off
(Use the infinitive keeper)
Highly not recommended to provide the infiniative Chunk Keepers as they increase the server load keeping mapblocks loaded.
Future plans
- Support multiple mapblocks from one Keeper (selecting it will loose the bonus to fuel and possibly increase the fuel consumption too)
- Possible limit max fuel and or even a Refund option (refund burn times by returning coal roughtly equal to the burn time, will return 1 stack at a time if you have that much time essentially "banked")
- Support persistent fuel and settings so you can pick up a Keeper and move it. (Also currently a bug, I don't protect the node from digs only adding fuel or changing options can be done by the owner / who placed the Keeper)
Tragically Abandoned
This mod is no longer maintained. It hasn't been updated in years, here or at the rep, and the source is marked "archived."
It's sad, because this is the sort of thing that's desperately needed. I hate having to stand around waiting for crops to grow because if I leave they'll unload. At least the limited vertical range of that other block game meant if you stayed nearby the farm stays loaded.
Right now, it might work, but the recipe doesn't register right, so you'd have to create your own or give them to players or something.
Maybe some clever soul will make a bed mod with this functionality. An interesting limit that would only allow one per player (wherever you slept last) and penalize carrying a bed while exploring (since your spawn point would keep reverting when you broke it).