craftguide = {}

local M = minetest
local player_data = {}

-- Caches
local init_items    = {}
local searches      = {}
local recipes_cache = {}
local usages_cache  = {}
local fuel_cache    = {}

local progressive_mode = M.settings:get_bool("craftguide_progressive_mode")
local sfinv_only = M.settings:get_bool("craftguide_sfinv_only") and rawget(_G, "sfinv")
local yatpm_disabled=core.settings:get_bool("mf_disable_yatpm")

local after = M.after
local colorize = M.colorize
local reg_items = M.registered_items
local get_result = M.get_craft_result
local show_formspec = M.show_formspec
local get_player_by_name = M.get_player_by_name
local serialize, deserialize = M.serialize, M.deserialize

local ESC = M.formspec_escape
local S = M.get_translator("craftguide")

local maxn, sort, concat, insert, copy =
	table.maxn, table.sort, table.concat, table.insert,
	table.copy

local fmt, find, gmatch, match, sub, split, lower =
	string.format, string.find, string.gmatch, string.match,
	string.sub, string.split, string.lower

local min, max, floor, ceil = math.min, math.max, math.floor, math.ceil
local pairs, next, unpack = pairs, next, unpack
local vec_add, vec_mul = vector.add, vector.multiply

local DEFAULT_SIZE = 10
local MIN_LIMIT, MAX_LIMIT = 10, 12
DEFAULT_SIZE = min(MAX_LIMIT, max(MIN_LIMIT, DEFAULT_SIZE))

local GRID_LIMIT = 5
local POLL_FREQ  = 0.25

local FMT = {
	box     = "box[%f,%f;%f,%f;%s]",
	label   = "label[%f,%f;%s]",
	image   = "image[%f,%f;%f,%f;%s]",
	button  = "button[%f,%f;%f,%f;%s;%s]",
	tooltip = "tooltip[%s;%s]",
	item_image = "item_image[%f,%f;%f,%f;%s]",
	image_button = "image_button[%f,%f;%f,%f;%s;%s;%s]",
	item_image_button = "item_image_button[%f,%f;%f,%f;%s;%s;%s]",
}

local group_stereotypes = {
	wood	="default:wood",
	cloth         = "cloth:white_block",
	dye          = "dye:white",
	coal         = "default:coal_lump",
	flower       = "flowers:dandelion_yellow",
	treesapling = "default:sapling",
	stick="default:bush_stem",
	seed="farming:seed_wheat",
	lamp="mf_lamps:apple_wood",
}

local item_lists = {
	"main",
	"craft",
	"craftpreview",
}

local function improve_desc(item)
	local desc=reg_items[item].description or ""
	local light=reg_items[item].light_source or 0
	if light>0 then
		desc = desc ..colorize("yellow","\nLight: ".. light)
	end

	if minetest.get_item_group(item, "protected")~=0 then
		desc = desc .."\n"..colorize("orange", "Protection")
	end
	if not yatpm_disabled and minetest.get_item_group(item, "yatpm")~=0 then
		desc=desc.."\n"..colorize("orange", "Columnar")
	end
	if minetest.get_item_group(item, "noblast")~=0 then
		desc = desc .."\n"..colorize("orange", "Blastproof")
	end
	if minetest.get_item_group(item, "furniture")~=0 then
		desc = desc .."\n"..colorize("orange", "Furniture")
	end
	local heal=minetest.get_item_group(item, "heal")
	if heal>0 then
		desc = desc ..colorize("yellow", "\nHeal: "..heal.." hp")
	end
	minetest.override_item(item, {description=desc})
end

minetest.register_on_mods_loaded(function()
	for item, _ in pairs(minetest.registered_items) do improve_desc(item) end
end)

local function table_merge(t, t2)
	t, t2 = t or {}, t2 or {}
	local c = #t

	for i = 1, #t2 do
		c = c + 1
		t[c] = t2[i]
	end

	return t
end

local function table_replace(t, val, new)
	for k, v in pairs(t) do
		if v == val then
			t[k] = new
		end
	end
end

local function table_diff(t, t2)
	local hash = {}

	for i = 1, #t do
		local v = t[i]
		hash[v] = true
	end

	for i = 1, #t2 do
		local v = t2[i]
		hash[v] = nil
	end

	local diff, c = {}, 0

	for i = 1, #t do
		local v = t[i]
		if hash[v] then
			c = c + 1
			diff[c] = v
		end
	end

	return diff
end

local function __func()
	return debug.getinfo(2, "n").name
end

local function is_str(x)
	return type(x) == "string"
end

local function is_func(x)
	return type(x) == "function"
end

local custom_crafts, craft_types = {}, {}

function craftguide.register_craft_type(name, def)
	local func = "craftguide." .. __func() .. "(): "
	assert(is_str(name), func .. "'name' field missing")
	assert(is_str(def.description), func .. "'description' field missing")
	assert(is_str(def.icon), func .. "'icon' field missing")

	craft_types[name] = def
end

function craftguide.register_craft(def)
	local func = "craftguide." .. __func() .. "(): "
	assert(is_str(def.type), func .. "'type' field missing")
	assert(is_str(def.width), func .. "'width' field missing")
	assert(is_str(def.output), func .. "'output' field missing")
	assert(is_str(def.items), func .. "'items' field missing")

	custom_crafts[#custom_crafts + 1] = def
end

local recipe_filters = {}

function craftguide.add_recipe_filter(name, f)
	local func = "craftguide." .. __func() .. "(): "
	assert(is_str(name), func .. "filter name missing")
	assert(is_func(f), func .. "filter function missing")

	recipe_filters[name] = f
end

function craftguide.remove_recipe_filter(name)
	recipe_filters[name] = nil
end

function craftguide.set_recipe_filter(name, f)
	local func = "craftguide." .. __func() .. "(): "
	assert(is_str(name), func .. "filter name missing")
	assert(is_func(f), func .. "filter function missing")

	recipe_filters = {[name] = f}
end

function craftguide.get_recipe_filters()
	return recipe_filters
end

local function apply_recipe_filters(recipes, player)
	for _, filter in pairs(recipe_filters) do
		recipes = filter(recipes, player)
	end

	return recipes
end

local search_filters = {}

function craftguide.add_search_filter(name, f)
	local func = "craftguide." .. __func() .. "(): "
	assert(is_str(name), func .. "filter name missing")
	assert(is_func(f), func .. "filter function missing")

	search_filters[name] = f
end

function craftguide.remove_search_filter(name)
	search_filters[name] = nil
end

function craftguide.get_search_filters()
	return search_filters
end

local formspec_elements = {}

function craftguide.add_formspec_element(name, def)
	local func = "craftguide." .. __func() .. "(): "
	assert(is_str(name), func .. "formspec element name missing")
	assert(is_str(def.element), func .. "'element' field not defined")
	assert(is_str(def.type), func .. "'type' field not defined")
	assert(FMT[def.type], func .. "'" .. def.type .. "' type not supported by the API")

	formspec_elements[name] = {
		type    = def.type,
		element = def.element,
		action  = def.action,
	}
end

function craftguide.remove_formspec_element(name)
	formspec_elements[name] = nil
end

function craftguide.get_formspec_elements()
	return formspec_elements
end

local function item_has_groups(item_groups, groups)
	for i = 1, #groups do
		local group = groups[i]
		if not item_groups[group] then
			return
		end
	end

	return true
end

local function extract_groups(str)
	return split(sub(str, 7), ",")
end

local function item_in_recipe(item, recipe)
	for _, recipe_item in pairs(recipe.items) do
		if recipe_item == item then
			return true
		end
	end
end

local function groups_item_in_recipe(item, recipe)
	local item_groups = reg_items[item].groups
	for _, recipe_item in pairs(recipe.items) do
		if sub(recipe_item, 1, 6) == "group:" then
			local groups = extract_groups(recipe_item)
			if item_has_groups(item_groups, groups) then
				local usage = copy(recipe)
				table_replace(usage.items, recipe_item, item)
				return usage
			end
		end
	end
end

local function get_item_usages(item)
	local usages, c = {}, 0

	for _, recipes in pairs(recipes_cache) do
	for i = 1, #recipes do
		local recipe = recipes[i]
		if item_in_recipe(item, recipe) then
			c = c + 1
			usages[c] = recipe
		else
			recipe = groups_item_in_recipe(item, recipe)
			if recipe then
				c = c + 1
				usages[c] = recipe
			end
		end
	end
	end

	if fuel_cache[item] then
		usages[#usages + 1] = {type = "fuel", width = 1, items = {item}}
	end

	return usages
end

local function get_filtered_items(player)
	local items, c = {}, 0

	for i = 1, #init_items do
		local item = init_items[i]
		local recipes = recipes_cache[item]
		local usages = usages_cache[item]

		if recipes and #apply_recipe_filters(recipes, player) > 0 or
		   usages and #apply_recipe_filters(usages, player) > 0 then
			c = c + 1
			items[c] = item
		end
	end

	return items
end

local function cache_recipes(output)
	local recipes = M.get_all_craft_recipes(output) or {}
	local c = 0

	for i = 1, #custom_crafts do
		local custom_craft = custom_crafts[i]
		if match(custom_craft.output, "%S*") == output then
			c = c + 1
			recipes[c] = custom_craft
		end
	end

	if #recipes > 0 then
		recipes_cache[output] = recipes
		return true
	end
end

local function get_recipes(item, data, player)
	local recipes = recipes_cache[item]
	local usages = usages_cache[item]

	if recipes then
		recipes = apply_recipe_filters(recipes, player)
	end

	local no_recipes = not recipes or #recipes == 0
	if no_recipes and not usages then
		return
	elseif usages and no_recipes then
		data.show_usages = true
	end

	if data.show_usages then
		recipes = apply_recipe_filters(usages_cache[item], player)
		if #recipes == 0 then
			return
		end
	end

	return recipes
end

local function get_burntime(item)
	return get_result({method = "fuel", width = 1, items = {item}}).time
end

local function cache_fuel(item)
	local burntime = get_burntime(item)
	if burntime > 0 then
		fuel_cache[item] = burntime
		return true
	end
end

local function groups_to_item(groups)
--	if #groups == 1 then
		local group = groups[1]
		local def_gr = "default:" .. group

		if group_stereotypes[group] then
			return group_stereotypes[group]
		elseif reg_items[def_gr] then
			return def_gr
		end
--	end

--	for name, def in pairs(reg_items) do
--		if item_has_groups(def.groups, groups) then
--			return name
--		end
--	end

--	return ""
end

local function get_tooltip(item, groups, cooktime, burntime)
	local tooltip

	if groups then
		local groupstr, c = {}, 0

		for i = 1, #groups do
			c = c + 1
			groupstr[c] = colorize("yellow", groups[i])
		end

		groupstr = concat(groupstr, ", ")
		tooltip = S("Any item belonging to the group(s): @1", groupstr)
	else
		tooltip = reg_items[item].description
	end

	if cooktime then
		tooltip = tooltip .. "\n" ..
			S("Cooking time: @1", colorize("yellow", cooktime))
	end

	if burntime then
		tooltip = tooltip .. "\n" ..
			S("Burning time: @1", colorize("yellow", burntime))
	end

	--[[
	local light=reg_items[item].light_source or 0
	if light>0 then
		tooltip = tooltip .."\nLight: "..colorize("yellow", light)
	end

	if minetest.get_item_group(item, "protected")~=0 then
		tooltip = tooltip .."\n"..colorize("orange", "Protection")
	end
	if minetest.get_item_group(item, "furniture")~=0 then
		tooltip = tooltip .."\n"..colorize("orange", "Furniture")
	end
	if minetest.get_item_group(item, "yatpm")~=0 then
		tooltip = tooltip .."\n"..colorize("orange", "columnar")
	end
	local heal=minetest.get_item_group(item, "heal")
	if heal>0 then
		tooltip = tooltip .."\nHeal: "..colorize("yellow", tostring(heal).." hp")
	end
	]]

	-- return fmt(FMT.tooltip, item, ESC(tooltip))
	return ESC(tooltip)
end

local function get_recipe_fs(data, iY)
	local fs = {}
	local recipe = data.recipes[data.rnum]
	local width = recipe.width
	local xoffset = data.iX / 2.15
	local cooktime, shapeless

	if recipe.type == "cooking" then
		cooktime, width = width, 1
	elseif width == 0 then
		shapeless = true
		local n = #recipe.items
		width = n <= 4 and 2 or min(3, n)
	end

	local rows = ceil(maxn(recipe.items) / width)
	local rightest, btn_size, s_btn_size = 0, 1.1

	local btn_lab = data.show_usages and ESC(S("Usage @1 of @2", data.rnum, #data.recipes)) or (#data.recipes>1 and ESC(S("Recipe @1 of @2", data.rnum, #data.recipes)))

	if btn_lab then
		fs[#fs + 1] = fmt(FMT.button,
		sfinv_only and 5.8 or data.iX - 2.6,
		sfinv_only and 7.9 or iY + 3.3,
		2.2,
		1,
		"alternate",
		btn_lab)
	end

	if width > GRID_LIMIT or rows > GRID_LIMIT then
		fs[#fs + 1] = fmt(FMT.label,
			(data.iX / 2) - 2,
			iY + 2.2,
			ESC(S("Recipe is too big to be displayed (@1x@2)", width, rows)))

		return concat(fs)
	end

	for i, item in pairs(recipe.items) do
		local X = ceil((i - 1) % width + xoffset - width) -
			(sfinv_only and 0 or 0.2)
		local Y = ceil(i / width + (iY + 2) - min(2, rows))

		if width > 3 or rows > 3 then
			btn_size = width > 3 and 3 / width or 3 / rows
			s_btn_size = btn_size
			X = btn_size * (i % width) + xoffset - 2.65
			Y = btn_size * floor((i - 1) / width) + (iY + 3) - min(2, rows)
		end

		if X > rightest then
			rightest = X
		end

		local groups
		if sub(item, 1, 6) == "group:" then
			groups = extract_groups(item)
			item = groups_to_item(groups)
		end

		local label = groups and "\nG" or ""

		fs[#fs + 1] = fmt(FMT.item_image_button,
			X,
			Y + (sfinv_only and 0.7 or 0.2),
			btn_size,
			btn_size,
			item,
			match(item, "%S*"),
			ESC(label))

		local burntime = fuel_cache[item]

		--if groups or cooktime or burntime then
			fs[#fs + 1] = fmt(FMT.tooltip, item, get_tooltip(item, groups, cooktime, burntime))
		--end
	end

	local custom_recipe = craft_types[recipe.type]

	if custom_recipe or shapeless or recipe.type == "cooking" then
		local icon = custom_recipe and custom_recipe.icon or
			     shapeless and "shapeless" or "furnace"

		if not custom_recipe then
			icon = fmt("craftguide_%s.png^[resize:16x16", icon)
		end

		fs[#fs + 1] = fmt(FMT.image,
			rightest + 1.2,
			sfinv_only and 6.2 or iY + 1.7,
			0.5,
			0.5,
			icon)

		local tooltip = custom_recipe and custom_recipe.description or
				shapeless and S("Shapeless") or S("Cooking")

		fs[#fs + 1] = fmt("tooltip[%f,%f;%f,%f;%s]",
			rightest + 1.2,
			sfinv_only and 6.2 or iY + 1.7,
			0.5,
			0.5,
			ESC(tooltip))
	end

	local arrow_X  = rightest + (s_btn_size or 1.1)
	local output_X = arrow_X + 0.9

	fs[#fs + 1] = fmt(FMT.image,
		arrow_X,
		sfinv_only and 6.85 or iY + 2.35,
		0.9,
		0.7,
		"craftguide_arrow.png")

	if recipe.type == "fuel" then
		fs[#fs + 1] = fmt(FMT.image,
			output_X,
			sfinv_only and 6.68 or iY + 2.18,
			1.1,
			1.1,
			"craftguide_fire.png")
	else
		local output_name = match(recipe.output, "%S+")
		local burntime = fuel_cache[output_name]

		fs[#fs + 1] = fmt(FMT.item_image_button,
			output_X,
			sfinv_only and 6.7 or iY + 2.2,
			1.1,
			1.1,
			recipe.output,
			ESC(output_name),
			"")

		fs[#fs + 1] = fmt(FMT.tooltip, output_name, get_tooltip(output_name, nil, nil, burntime))
		--[[
		if burntime then

			fs[#fs + 1] = fmt(FMT.image,
				output_X + 1,
				sfinv_only and 6.83 or iY + 2.33,
				0.6,
				0.4,
				"craftguide_arrow.png")

			fs[#fs + 1] = fmt(FMT.image,
				output_X + 1.6,
				sfinv_only and 6.68 or iY + 2.18,
				0.6,
				0.6,
				"craftguide_fire.png")
		end
		]]
	end

	return concat(fs)
end

local function make_formspec(name)
	local data = player_data[name]
	local iY = sfinv_only and 4 or data.iX - 5
	local ipp = data.iX * iY

	data.pagemax = max(1, ceil(#data.items / ipp))

	local fs = {}

	if not sfinv_only then
		fs[#fs + 1] = fmt("size[%f,%f;]", data.iX - 0.35, iY + 4)

		-- fs[#fs + 1] = [[
		-- 	no_prepend[]
		-- 	background[1,1;1,1;craftguide_bg.png;true]
		-- ]]

		fs[#fs + 1] = fmt([[ tooltip[size_inc;%s]
				     tooltip[size_dec;%s] ]],
			ESC(S("Increase window size")),
			ESC(S("Decrease window size")))

		fs[#fs + 1] = fmt([[
			image_button[%f,0.12;0.8,0.8;craftguide_zoomin_icon.png;size_inc;]
			image_button[%f,0.12;0.8,0.8;craftguide_zoomout_icon.png;size_dec;] ]],
			data.iX * 0.47,
			data.iX * 0.47 + 0.6)
	end

	fs[#fs + 1] = [[
		image_button[2.4,0.12;0.8,0.8;craftguide_search_icon.png;search;]
		image_button[3.05,0.12;0.8,0.8;craftguide_clear_icon.png;clear;]
		field_close_on_enter[filter;false]
	]]

	fs[#fs + 1] = fmt([[ tooltip[search;%s]
			     tooltip[clear;%s]
			     tooltip[prev;%s]
			     tooltip[next;%s] ]],
		ESC(S("Search")),
		ESC(S("Reset")),
		ESC(S("Previous page")),
		ESC(S("Next page")))

	fs[#fs + 1] = fmt("label[%f,%f;%s / %u]",
		sfinv_only and 6.3 or data.iX - 2.2,
		0.22,
		colorize("yellow", data.pagenum),
		data.pagemax)

	fs[#fs + 1] = fmt([[
		image_button[%f,0.12;0.8,0.8;craftguide_prev_icon.png;prev;]
		image_button[%f,0.12;0.8,0.8;craftguide_next_icon.png;next;] ]],
		sfinv_only and 5.5 or data.iX - 3.1,
		sfinv_only and 7.3 or (data.iX - 1.2) - (data.iX >= 11 and 0.08 or 0))

	fs[#fs + 1] = fmt("field[0.3,0.32;2.5,1;filter;;%s]", ESC(data.filter))

	if #data.items == 0 then
		local no_item = S("No item to show")
		local pos = (data.iX / 2) - 1

		if next(recipe_filters) and #init_items > 0 and data.filter == "" then
			no_item = S("Collect items to reveal more recipes")
			pos = pos - 1
		end

		fs[#fs + 1] = fmt(FMT.label, pos, 2, ESC(no_item))
	end

	local first_item = (data.pagenum - 1) * ipp
	for i = first_item, first_item + ipp - 1 do
		local item = data.items[i + 1]
		if not item then
			break
		end

		local X = i % data.iX
		local Y = (i % ipp - X) / data.iX + 1

		fs[#fs + 1] = fmt("item_image_button[%f,%f;%f,%f;%s;%s_inv;]tooltip[%s_inv;%s]",
			X - (sfinv_only and 0 or (X * 0.05)),
			Y,
			1.1,
			1.1,
			item,
			item,
			item, get_tooltip(item, nil, nil, nil))

	end

	if data.recipes and #data.recipes > 0 then
		fs[#fs + 1] = get_recipe_fs(data, iY)
	end

	for elem_name, def in pairs(formspec_elements) do
		local element = def.element(data)
		if element then
			if find(def.type, "button") then
				insert(element, #element, elem_name)
			end

			fs[#fs + 1] = fmt(FMT[def.type], unpack(element))
		end
	end

	return concat(fs)
end

local show_fs = function(player, name)
	if sfinv_only then
		sfinv.set_player_inventory_formspec(player)
	else
		show_formspec(name, "craftguide", make_formspec(name))
	end
end

craftguide.add_search_filter("groups", function(item, groups)
	local itemdef = reg_items[item]
	local has_groups = true

	for i = 1, #groups do
		local group = groups[i]
		if not itemdef.groups[group] then
			has_groups = nil
			break
		end
	end

	return has_groups
end)

local function search(data)
	local filter = data.filter

	if searches[filter] then
		data.items = searches[filter]
		return
	end

	local filtered_list, c = {}, 0
	local extras = "^(.-)%+([%w_]+)=([%w_,]+)"
	local search_filter = next(search_filters) and match(filter, extras)
	local filters = {}

	if search_filter then
		for filter_name, values in gmatch(filter, sub(extras, 6, -1)) do
			if search_filters[filter_name] then
				values = split(values, ",")
				filters[filter_name] = values
			end
		end
	end

	for i = 1, #data.items_raw do
		local item = data.items_raw[i]
		local def  = reg_items[item]
		local desc = lower(def.description)
		local search_in = item .. desc
		local to_add

		if search_filter then
			for filter_name, values in pairs(filters) do
				local func = search_filters[filter_name]
				to_add = func(item, values) and (search_filter == "" or
					find(search_in, search_filter, 1, true))
			end
		else
			to_add = find(search_in, filter, 1, true)
		end

		if to_add then
			c = c + 1
			filtered_list[c] = item
		end
	end

	if not next(recipe_filters) then
		-- Cache the results only if searched 2 times
		if searches[filter] == nil then
			searches[filter] = false
		else
			searches[filter] = filtered_list
		end
	end

	data.items = filtered_list
end

local function init_data(name)
	player_data[name] = {
		filter  = "",
		pagenum = 1,
		iX      = sfinv_only and 8 or DEFAULT_SIZE,
		items   = init_items,
		items_raw = init_items,
	}
end

local function reset_data(data)
	data.filter      = ""
	data.pagenum     = 1
	data.rnum        = 1
	data.query_item  = nil
	data.show_usages = nil
	data.recipes     = nil
	data.items       = data.items_raw
end

local function cache_usages()
	for i = 1, #init_items do
		local item = init_items[i]
		usages_cache[item] = get_item_usages(item)
	end
end

local function get_init_items()
	local c = 0
	for name, def in pairs(reg_items) do
		local is_fuel = cache_fuel(name)
		if not (def.groups.not_in_craft_guide == 1 or
				def.groups.not_in_creative_inventory == 1) and
				def.description and def.description ~= "" and
				(cache_recipes(name)) then
			c = c + 1
			init_items[c] = name
		end
	end

	sort(init_items)
	cache_usages()
end

local function on_receive_fields(player, fields)
	local name = player:get_player_name()
	local data = player_data[name]

	for elem_name, def in pairs(formspec_elements) do
		if fields[elem_name] and def.action then
			return def.action(player, data)
		end
	end

	if fields.clear then
		reset_data(data)
		show_fs(player, name)

	elseif fields.alternate then
		if #data.recipes == 1 then
			return
		end

		local num_next = data.rnum + 1
		data.rnum = data.recipes[num_next] and num_next or 1
		show_fs(player, name)

	elseif (fields.key_enter_field == "filter" or fields.search) and
			fields.filter ~= "" then
		local fltr = lower(fields.filter)
		if data.filter == fltr then
			return
		end

		data.filter = fltr
		data.pagenum = 1
		search(data)
		show_fs(player, name)

	elseif fields.prev or fields.next then
		if data.pagemax == 1 then
			return
		end

		data.pagenum = data.pagenum - (fields.prev and 1 or -1)

		if data.pagenum > data.pagemax then
			data.pagenum = 1
		elseif data.pagenum == 0 then
			data.pagenum = data.pagemax
		end

		show_fs(player, name)

	elseif (fields.size_inc and data.iX < MAX_LIMIT) or
			(fields.size_dec and data.iX > MIN_LIMIT) then
		data.pagenum = 1
		data.iX = data.iX + (fields.size_inc and 1 or -1)
		show_fs(player, name)
	else
		local item
		for field in pairs(fields) do
			if find(field, ":") then
				item = field
				break
			end
		end

		if not item then
			return
		elseif sub(item, -4) == "_inv" then
			item = sub(item, 1, -5)
		end

		if item ~= data.query_item then
			data.show_usages = nil
		else
			data.show_usages = not data.show_usages
		end

		local recipes = get_recipes(item, data, player)
		if not recipes then
			return
		end

		data.query_item = item
		data.recipes    = recipes
		data.rnum       = 1

		show_fs(player, name)
	end
end

M.register_on_mods_loaded(get_init_items)

M.register_on_joinplayer(function(player)
	local name = player:get_player_name()
	init_data(name)
end)

if sfinv_only then
	sfinv.register_page("craftguide:craftguide", {
		title = S("Craft Guide"),

		get = function(self, player, context)
			local name = player:get_player_name()
			local formspec = make_formspec(name)

			return sfinv.make_formspec(player, context, formspec)
		end,

		on_enter = function(self, player, context)
			if next(recipe_filters) then
				local name = player:get_player_name()
				local data = player_data[name]

				data.items_raw = get_filtered_items(player)
				search(data)
			end
		end,

		on_player_receive_fields = function(self, player, context, fields)
			on_receive_fields(player, fields)
		end,
	})
else
	M.register_on_player_receive_fields(function(player, formname, fields)
		if formname == "craftguide" then
			on_receive_fields(player, fields)
		end
	end)

	local function on_use(user)
		local name = user:get_player_name()

		if next(recipe_filters) then
			local data = player_data[name]
			data.items_raw = get_filtered_items(user)
			search(data)
		end

		show_formspec(name, "craftguide", make_formspec(name))
	end

	M.register_craftitem("craftguide:book", {
		description = S("Crafting Guide.\nRight-click on a node: give description of that node."),
		inventory_image = "craftguide_book.png",
		wield_image = "craftguide_book.png",
		-- stack_max = 1,
		groups = {book = 1},
		on_use = function(itemstack, user)
			on_use(user)
		end,
		on_place= function(itemstack, clicker, pointed)
			minetest.chat_send_player(clicker:get_player_name(), minetest.registered_nodes[minetest.get_node(pointed.under).name].description)
			return itemstack
		end,
	})

	--[[
	M.register_node("craftguide:sign", {
		description = S("Crafting Guide Sign"),
		drawtype = "nodebox",
		tiles = {"craftguide_sign.png"},
		use_texture_alpha="clip",
		inventory_image = "craftguide_sign_inv.png",
		wield_image = "craftguide_sign_inv.png",
		paramtype = "light",
		paramtype2 = "wallmounted",
		sunlight_propagates = true,
		groups = {oddly_breakable_by_hand = 1, protected=1},
		node_box = {
			type = "wallmounted",
			wall_top    = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
			wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
			wall_side   = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}
		},

		on_construct = function(pos)
			local meta = M.get_meta(pos)
			meta:set_string("infotext", "Crafting Guide Sign")
		end,

		on_rightclick = function(pos, node, user, itemstack) on_use(user) end
	})
	]]

	M.register_craft({
		type="shapeless",
		output = 'craftguide:book 2',
		recipe = {"craftguide:book", "default:book"},
	})

	minetest.register_node(":default:bookshelf", {
		description = "Bookshelf",
		tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
		"default_wood.png", "default_wood.png", "default_wood.png^decoshelves_overlay.png"},
		sounds = default.node_sound_wood_defaults(),
		groups = {oddly_breakable_by_hand = 2, flammable=3, furniture=1, protected=1},
		paramtype2 = "facedir",
		on_place = minetest.rotate_node,
		on_rightclick = function(pos, node, user, itemstack) on_use(user) end
	})
	minetest.register_node(":default:bookshelf_aspen", {
		description = "Bookshelf (aspen wood)",
		tiles = {"default_aspen_wood.png", "default_aspen_wood.png", "default_aspen_wood.png",
		"default_aspen_wood.png", "default_aspen_wood.png", "default_aspen_wood.png^decoshelves_overlay.png"},
		sounds = default.node_sound_wood_defaults(),
		groups = {oddly_breakable_by_hand = 2, flammable=3, furniture=1, protected=1},
		paramtype2 = "facedir",
		on_place = minetest.rotate_node,
		on_rightclick = function(pos, node, user, itemstack) on_use(user) end
	})
	minetest.register_node(":default:bookshelf_palm", {
		description = "Bookshelf (palmtree wood)",
		tiles = {"mapgen_palm_wood.png", "mapgen_palm_wood.png", "mapgen_palm_wood.png",
		"mapgen_palm_wood.png", "mapgen_palm_wood.png", "mapgen_palm_wood.png^decoshelves_overlay.png"},
		sounds = default.node_sound_wood_defaults(),
		groups = {oddly_breakable_by_hand = 2, flammable=3, furniture=1, protected=1},
		paramtype2 = "facedir",
		on_place = minetest.rotate_node,
		on_rightclick = function(pos, node, user, itemstack) on_use(user) end
	})
	minetest.register_node(":default:bookshelf_jungle", {
		description = "Bookshelf (jungle wood)",
		tiles = {"default_junglewood.png", "default_junglewood.png", "default_junglewood.png",
		"default_junglewood.png", "default_junglewood.png", "default_junglewood.png^decoshelves_overlay.png"},
		sounds = default.node_sound_wood_defaults(),
		groups = {oddly_breakable_by_hand = 2, flammable=3, furniture=1, protected=1},
		paramtype2 = "facedir",
		on_place = minetest.rotate_node,
		on_rightclick = function(pos, node, user, itemstack) on_use(user) end
	})
	minetest.register_node(":default:bookshelf_pine", {
		description = "Bookshelf (pine wood)",
		tiles = {"default_pine_wood.png", "default_pine_wood.png", "default_pine_wood.png",
		"default_pine_wood.png", "default_pine_wood.png", "default_pine_wood.png^decoshelves_overlay.png"},
		sounds = default.node_sound_wood_defaults(),
		groups = {oddly_breakable_by_hand = 2, flammable=3, furniture=1, protected=1},
		paramtype2 = "facedir",
		on_place = minetest.rotate_node,
		on_rightclick = function(pos, node, user, itemstack) on_use(user) end
	})
	minetest.register_node(":default:bookshelf_acacia", {
		description = "Bookshelf (acacia wood)",
		tiles = {"default_acacia_wood.png", "default_acacia_wood.png", "default_acacia_wood.png",
		"default_acacia_wood.png", "default_acacia_wood.png", "default_acacia_wood.png^decoshelves_overlay.png"},
		sounds = default.node_sound_wood_defaults(),
		groups = {oddly_breakable_by_hand = 2, flammable=3, furniture=1, protected=1},
		paramtype2 = "facedir",
		on_place = minetest.rotate_node,
		on_rightclick = function(pos, node, user, itemstack) on_use(user) end
	})
	minetest.register_node(":default:bookshelf_obsidian", {
		description = "Obsidian bookshelf",
		tiles = {"default_obsidian_block.png", "default_obsidian_block.png", "default_obsidian_block.png",
		"default_obsidian_block.png", "default_obsidian_block.png", "default_obsidian_block.png^decoshelves_overlay.png"},
		sounds = default.node_sound_stone_defaults(),
		groups = {cracky= 1, level=4, furniture=1, protected=1},
		paramtype2 = "facedir",
		on_place = minetest.rotate_node,
		on_rightclick = function(pos, node, user, itemstack) on_use(user) end
	})
	minetest.register_node(":default:bookshelf_abyss", {
		description = "Abyss bookshelf",
		tiles = {"tms_amazonite_brick.png", "tms_amazonite_brick.png", "tms_amazonite_brick.png",
		"tms_amazonite_brick.png", "tms_amazonite_brick.png", "tms_amazonite_brick.png^decoshelves_overlay.png"},
		sounds = default.node_sound_stone_defaults(),
		groups = {cracky= 1, level=4, furniture=1, protected=1},
		paramtype2 = "facedir",
		on_place = minetest.rotate_node,
		on_rightclick = function(pos, node, user, itemstack) on_use(user) end
	})

	minetest.register_craft({
		type='shapeless',
		output = 'default:bookshelf',
		recipe = { "default:chest_locked", "craftguide:book", "default:book", "default:wood"}
	})
	minetest.register_craft({
		type='shapeless',
		output = 'default:bookshelf_acacia',
		recipe = { "default:chest_locked", "craftguide:book", "default:book", "default:acacia_wood"}
	})
	minetest.register_craft({
		type='shapeless',
		output = 'default:bookshelf_jungle',
		recipe = { "default:chest_locked", "craftguide:book", "default:book", "default:junglewood"}
	})
	minetest.register_craft({
		type='shapeless',
		output = 'default:bookshelf_pine',
		recipe = { "default:chest_locked", "craftguide:book", "default:book", "default:pine_wood"}
	})
	minetest.register_craft({
		type='shapeless',
		output = 'default:bookshelf_palm',
		recipe = { "default:chest_locked", "craftguide:book", "default:book", "default:palm_wood"}
	})
	minetest.register_craft({
		type='shapeless',
		output = 'default:bookshelf_aspen',
		recipe = { "default:chest_locked", "craftguide:book", "default:book", "default:aspen_wood"}
	})



	--[[
	M.register_craft({
		type="shapeless",
		output = 'craftguide:sign',
		recipe = {"craftguide:book", "default:sign_wall_steel"}
	})
	]]

end

if progressive_mode then
	local function item_in_inv(item, inv_items)
		local inv_items_size = #inv_items

		if sub(item, 1, 6) == "group:" then
			local groups = extract_groups(item)
			for i = 1, inv_items_size do
				local inv_item = reg_items[inv_items[i]]
				if inv_item then
					local item_groups = inv_item.groups
					if item_has_groups(item_groups, groups) then
						return true
					end
				end
			end
		else
			for i = 1, inv_items_size do
				if inv_items[i] == item then
					return true
				end
			end
		end
	end

	local function recipe_in_inv(recipe, inv_items)
		for _, item in pairs(recipe.items) do
			if not item_in_inv(item, inv_items) then
				return
			end
		end

		return true
	end

	local function progressive_filter(recipes, player)
		local name = player:get_player_name()
		local data = player_data[name]

		if #data.inv_items == 0 then
			return {}
		end

		local filtered, c = {}, 0
		for i = 1, #recipes do
			local recipe = recipes[i]
			if recipe_in_inv(recipe, data.inv_items) then
				c = c + 1
				filtered[c] = recipe
			end
		end

		return filtered
	end

	local function get_inv_items(player)
		local inv = player:get_inventory()
		local stacks = {}

		for i = 1, #item_lists do
			local list = inv:get_list(item_lists[i])
			table_merge(stacks, list)
		end

		local inv_items, c = {}, 0

		for i = 1, #stacks do
			local stack = stacks[i]
			if not stack:is_empty() then
				local name = stack:get_name()
				if reg_items[name] then
					c = c + 1
					inv_items[c] = name
				end
			end
		end

		return inv_items
	end

	-- Workaround. Need an engine call to detect when the contents
	-- of the player inventory changed, instead.
	local function poll_new_items()
		local players = M.get_connected_players()
		for i = 1, #players do
			local player = players[i]
			local name   = player:get_player_name()
			local data   = player_data[name]
			local inv_items = get_inv_items(player)
			local diff      = table_diff(inv_items, data.inv_items)

			if #diff > 0 then
				data.inv_items = table_merge(diff, data.inv_items)
			end
		end

		after(POLL_FREQ, poll_new_items)
	end

	poll_new_items()

	craftguide.add_recipe_filter("Default progressive filter", progressive_filter)

	M.register_on_joinplayer(function(player)
		local meta = player:get_meta()
		local name = player:get_player_name()
		local data = player_data[name]

		data.inv_items = deserialize(meta:get_string("inv_items")) or {}
	end)

	local function save_meta(player)
		local meta = player:get_meta()
		local name = player:get_player_name()
		local data = player_data[name]

		meta:set_string("inv_items", serialize(data.inv_items))
	end

	M.register_on_leaveplayer(save_meta)

	M.register_on_shutdown(function()
		local players = M.get_connected_players()
		for i = 1, #players do
			local player = players[i]
			save_meta(player)
		end
	end)
end

M.register_on_leaveplayer(function(player)
	local name = player:get_player_name()
	player_data[name] = nil
end)

--[[
M.register_chatcommand("craft", {
	description = S("Show recipe(s) of the pointed node"),
	func = function(name)
		local player = get_player_by_name(name)
		local ppos   = player:get_pos()
		local dir    = player:get_look_dir()
		local eye_h  = {x = ppos.x, y = ppos.y + 1.625, z = ppos.z}
		local node_name

		for i = 1, 10 do
			local look_at = vec_add(eye_h, vec_mul(dir, i))
			local node = M.get_node(look_at)

			if node.name ~= "air" then
				node_name = node.name
				break
			end
		end

		local red = colorize("red", "[craftguide] ")

		if not node_name then
			return false, red .. S("No node pointed")
		end

		local data = player_data[name]
		reset_data(data)

		local recipes = recipes_cache[node_name]
		local usages = usages_cache[node_name]

		if recipes then
			recipes = apply_recipe_filters(recipes, player)
		end

		if not recipes or #recipes == 0 then
			local ylw = colorize("yellow", node_name)
			local msg = red .. "%s: " .. ylw

			if usages then
				recipes = usages_cache[node_name]
				if #recipes > 0 then
					data.show_usages = true
				end
			elseif recipes_cache[node_name] then
				return false, fmt(msg, S("You don't know a recipe for this node"))
			else
				return false, fmt(msg, S("No recipe for this node"))
			end
		end

		data.query_item = node_name
		data.recipes    = recipes

		return true, show_fs(player, name)
	end,
})
--]]

function craftguide.show(name, item, show_usages)
	local func = "craftguide." .. __func() .. "(): "
	assert(is_str(name), func .. "player name missing")

	local data   = player_data[name]
	local player = get_player_by_name(name)
	local query_item = data.query_item

	reset_data(data)

	item = reg_items[item] and item or query_item

	data.query_item  = item
	data.show_usages = show_usages
	data.recipes     = get_recipes(item, data, player)

	show_fs(player, name)
end


--[[ Custom recipes (>3x3) test code

M.register_craftitem(":secretstuff:custom_recipe_test", {
	description = "Custom Recipe Test",
})

local cr = {}
for x = 1, 6 do
	cr[x] = {}
	for i = 1, 10 - x do
		cr[x][i] = {}
		for j = 1, 10 - x do
			cr[x][i][j] = "group:wood"
		end
	end

	M.register_craft({
		output = "secretstuff:custom_recipe_test",
		recipe = cr[x]
	})
end
]]
