Description
SUPERPOSITION
IonicCheese's submission to the Luanti 2025 Game Jam
WARNING: There are ALOT of bugs! Some of them may softlock you till you log out and on again.
License
Code is licensed under the MIT License, a copy of which is included in the file LICENSE
Textures
(Uses Minetest Game textures, the majority of which are licensed CC BY-SA 3.0 Unported).
see respective mods readme/license files for more information
Releases
2025-12-02 02:19 UTC
v0.1.0-alpha
- Fix license issue
- Fix license issues (pt. 2)
2025-11-29 23:59 UTC
v0.1.0-Alpha
No release notes
All releases
Threads
New thread
Information
Provides
beds
bucket
butterflies
carts
default
doors
dungeon_loot
dye
env_sounds
farming
fire
fireflies
flowers
give_initial_stuff
keys
map
player_api
screwdriver
sethome
sfinv
spawn
sp_flashlight
sp_levels
sp_map
sp_misc
sp_nodes
sp_quantum
sp_schematics
stairs
vessels
walls
wielded_light
wool
xpanes
Dependencies
- Required
-
No required dependencies
- Optional
-
builtin_item
hades_core
player_monoids
pova
Information
- Type
- Game
- Technical Name
- superposition
- Languages
-
English, Български, Deutsch, Esperanto, Español, Euskara, Français, Bahasa Indonesia, Italiano, 日本語, Lojban, Latviešu, Bahasa Melayu, Polski, Português, Português do Brasil, Русский, Slovenčina, Svenska, Українська, 中文 (简体), 正體中文 (繁體)
- License
-
LGPL-2.1-or-later
for code,
CC-BY-SA-3.0
for media.
- Maintenance State
- Work in Progress
- Added
- 2025-11-29 23:54 UTC
- Maintainers
-
AtomicCheese
Horror game without the horror
The second I saw the screenshot I thought of the backrooms. This is definitely a liminal space, though it could afford a little more variety.
It does seem very similar to Piransei though, the whole rooms that change when you leave them etc. I also had issues with stuff popping in where I could see them, or even inside me (which was kinda disorienting). Most of my time was spent just wandering around, it get's confusing to have stuff pop-in and replace itself, for example a bottle of fireflies coming back when I had broken it.
The idea is pretty cool and I like that you went for making a mechanic that you found interesting instead of wasting your time on visual effects.
Not much but shapeshifting places
I was intrigued by the shapeshifting nature of rooms and corridors and a bit scared of some creatures that might have jumped out of nowhere. However, after having found myself stuck in the same room for a while, I started feeling that shapeshifting pitch black places are not enough for a solid gameplay. It's the foundation for something, yes, but right now it misses those elements that can more easily help judging the game in its entirety. Also, too bad there isn't any background music, it would have helped a lot in creating an eery atmosphere.
Boring
So you open a couple doors with keys you need to find, and then just nothing. There is a random chair? that pops in and out of existance, but other than that there isn't much. Also not sure where the Line of Sight aspect played into this game.
More walking than the Lord of the Rings, but the chairs are not a help
Spooooky...Chairs are scary at night. A little more sound design in the future would be nice, though, and the peculiar things going on sometimes make walls interactive like doors. The chairs drop signs occasionally, which can be picked up and written on. Still very interesting for a while, until you get claustrophobia. It is a little unclear how exactly my view angle actually affects the gameplay, but I can tell it does. This could be modified to look better for people with 120FOV. I'm interested to see how this is improved for the future!
Scores rate how good different aspects of the game are.
Effects is mostly how the game looks/feels. If a game doesn’t have good-looking textures, particle effects, or architecture that is actually plot-relevant, it can get a low Effects score.
Gameplay involves how good, fun, interesting or effective the gameplay is. If a game doesn’t have well-designed puzzles that are something a gamer actually feels they can figure out with obvious end results, it can get a low Gameplay score.
Plot is how good the plot is, how well it fits with the game itself, and whether it is actually interesting for players. If a game doesn’t have an obvious plot or goals, it can get a low Plot score.
Theme is how the game feels and is laid out. If a game doesn’t feel right, doesn't have a theme that fits its plot or gameplay, or is too bland, it can get a low Theme score.
Game Jam Theme is how well the game fits the theme set (this year is "line of sight")
All of these are rated out of ten (#/10), and the final result will combine all these scores out of fifty (#/50).
Effects: 9/10
Gameplay: 6/10
Plot: 6/10
Theme: 10/10
Game Jam Theme: 6/10
Overall: 37/50
Scary!
I loved the atmosphere of the game, it really made me scared in some parts when I thought I saw something disappear right after I looked away. I love games that are frightening like that!
It took me a while to realize that the rooms almost rearrange themselves and chests and stuff appear and disappear. Very cool!
The levels were very dark though, and it took me a while to find the keys with the small flashlight. For the level where you need two keys, I found the first, but I couldn't find the second one.
Lighting compleatly broken
The lighting doesnt work at all.