AuroraTech
AuroraTech is a small mod made in 4 days for the UMTD Combat Modding Event. It adds four machines and four unique tools to Minetest.
Machines
Mese Generator
The Mese Generator is used to power the Lava Crucible and Diamond Empowerer. You fuel it by interacting with it with a mese crystal in hand. It will then power adjacent devices for a short amount of time, before consuming the crystal. It can power up to four adjacent devices at once, but powering more will make them all go slower. Take care not to break it while it's generating power!
Diamond Empowerer
The Diamond Empowerer creates Empowered Diamonds when given a regular diamond and powered by a Mese Generator. Powered diamonds are used for crafting.
Lava Crucible
The Lava Crucible creates Lava Charges when filled with lava and powered by a Mese Generator. Lava Charges can be crafted into Lava Cores by placing nine in a grid, and can be used for crafting or as light sources.
Recharger
The Recharger is used to Recharge the Drone Remote.
Example
Tools
Blink Launcher
The Blink Launcher allows you to shoot a projectile, and then teleport to it. It can be refuelled by crafting it with Empowered Diamonds.
Mining Laser
The Mining Laser is an extremely fast, lava powered, ranged mining device. It can be refuelled by crafting it with Lava Charges or Lava Cores.
Warp Boots
The Warp Boots allow you to propel yourself forward by double tapping W, even allowing you to warp through two meter thick walls. They do not need to be refuelled, instead breaking when they run out of durability.
Drone Remote
The Drone Remote allows you to pilot a weaponized drone, and detonate it when finished.
You know... I like it.
The sound design is indisputably good. Especially the mining laser -- its SFX is just so badass. The warp boots might appear dull to some, but for me the sound they emit justifies their function: they simply... warp momentarily, an event of unremarkable magnitude. The blink launcher sounds slimy, as if it shoots some cold delicious jelly, just out of the refrigerator, and not unbearably hot plasma, tingling with electric needles even, if we could ever sense it with bare hands.
Overall, this set of futuristic miner equipment is good, too good even... Advice for those who yearn for challenge: if you're playing with 'techage', modify the craft recipes to fit the TA4/TA5 theme, otherwise it will feel out of order and style. Just imagine a mining laser in the bronze age, or a Roman general warping around the battlefield through the use of blink launcher.
However, I have encountered a single issue, and it concerns the mining laser. If its beam connects with an item entity lying on the ground (rotating and spinning as usual), the game crashes, signaling that a certain 'a' has been attempted to be indexed, resulting in systematic failure and that the root of the error is at line 105 or its neighborhood in 'mining_laser.lua'. The only thing being indexed on that line is 'pointed_thing.ref', and apparently the 'ref' value of 'pointed_thing' is NIL whenever pointed_thing refers to an item entity. This is truly strange, but I have repaired it by substituting 'pointed_thing.intersection_point' for the indexage.
Future has come up
This mod allows you to grab some cool futuristic utilities which are damn great but just one request that the game crashes as soon as I detonated the drone in water