# This will render ladders in 3D using a nodebox.
#
# Please note that this will only work properly when
# using the default textures or when the texture pack
# uses the same shape of ladders than the default
# texture pack!
#
# Fixes https://github.com/minetest/minetest/issues/2423
redef_3d_ladders (Render ladders in 3D) bool true

# Alter the maximum stack size.
#
# By default Minetest uses an arbitrary set max stack
# size of 99. When setting this value to any value
# the STACK_MAX size will be changed to that value in
# most places.
#
# Please note that 99 is hardcoded on some places and
# still will be 99 even if set different here.
#
# Fixes https://forum.minetest.net/viewtopic.php?t=16817
redef_stack_max (Maximum stack size) int 100

# Set the grass selection box to a lower height.
#
# Grass nodeboxes might be too high. This can disturb
# Building or punching mobs or other players. This
# Setting allows to reduce the selection boxes of
# all grass types to the given value. Set to 0 to
# leave the selection box unaltered.
#
# If a selection box is smaller than the given value
# it remains unaltered.
#
# Fixes https://github.com/minetest/minetest_game/issues/1980
redef_grass_box_height (Grass selection box height x/16) int 2

# World-aligned textures for stairs, slabs, etc.
#
# By default the most critical nodes are not
# properly aligned. This fixes it.
#
# Fixes:
#
# https://github.com/minetest/minetest_game/issues/2287
# https://github.com/minetest/minetest_game/issues/1931
# https://github.com/minetest/minetest/issues/5222
redef_aligned_textures (Use world-aligned textures) bool true


# Proper rotation of shaped nodes
#
# Grass nodeboxes might be too high. This can disturb
# The moreblocks (for example) introduces a custom, not
# properly working rotation mechanism. This redefinition
# fixes that and replaces it with a mechanism that is
# derived from the one that is used by “Minetest Game”.
#
# Fixes:
#
# https://github.com/minetest-mods/moreblocks/issues/138
redef_proper_rotation (Properly rotate shaped nodes) bool true
