local update_formspec = function(meta)
	local delay = meta:get_int("delay")
	meta:set_string("infotext", "Delay block: " .. delay .. " seconds")

	meta:set_string("formspec", "size[8,2;]" ..
		-- col 1
		"field[0.2,0.5;8,1;delay;Delay (seconds);" .. delay .. "]" ..

		-- col 2
		"button_exit[0.1,1.5;8,1;save;Save]" ..
		"")
end

minetest.register_node("epic:delay", {
	description = "Epic delay block: delays the execution of the next block",
	tiles = epic.create_texture("condition", "epic_pause.png"),
	paramtype2 = "facedir",
	groups = {cracky=3,oddly_breakable_by_hand=3,epic=1},
	on_rotate = epic.on_rotate,

	on_construct = function(pos)
		local meta = minetest.get_meta(pos)
		meta:set_int("delay", 5)
		update_formspec(meta, pos)
	end,

	on_receive_fields = function(pos, _, fields, sender)
		local meta = minetest.get_meta(pos);

		if not sender or minetest.is_protected(pos, sender:get_player_name()) then
			-- not allowed
			return
		end

		if fields.save then
			local delay = tonumber(fields.delay) or 5
			if delay < 0 then
				delay = 1
			end

			meta:set_int("delay", delay)
			update_formspec(meta, pos)
		end

	end,

	epic = {
		on_enter = function(_, _, _, ctx)
			ctx.step_data.delay_start = minetest.get_us_time()
		end,
		on_check = function(_, meta, _, ctx)
			local now = minetest.get_us_time()
			local start = ctx.step_data.delay_start

			local delay_micros = meta:get_int("delay")*1000*1000

			local diff = now - start
			if diff > delay_micros then
				ctx.next()
			end
		end
	}
})
