Mapsync

Description

Synchronize the ingame map with a lua-backend

Successor/Complementary to https://content.luanti.org/packages/BuckarooBanzay/modgen/

Games built with mapsync:

Supported lua-backends:

  • fs local filesystem (can be in a world- or mod-folder)

Planned backends:

  • http http/webdav backend

Features:

  • Auto-update chunks if a newer version on the backend is found

Planned features:

  • Diffing/Merging/Applying changes from multiple sources (git merges for example)

More details here: https://github.com/BuckarooBanzay/mapsync/blob/master/readme.md

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Releases

2025-05-13

Download

2025-05-13 02:12 UTC

2025-05-13 🔗

  • docker compose file for local testing

2025-02-07

Download

2025-02-07 02:12 UTC

2025-02-07 🔗

  • remove complicated diffing/patching mechanism (#8)

2024-08-17

Download

2024-08-17 02:12 UTC

2024-08-17 🔗

  • hud_elem_type fix

2024-08-15

Download

2024-08-15 02:12 UTC

2024-08-15 🔗

  • elevator support
  • hyperloop compat
  • various fixes

2024-08-13

Download

2024-08-13 02:13 UTC

2024-08-13 🔗

  • remove crypto util
  • add default backend type fs
  • doc fixes and cleanup
  • add mapsync.get_data_file and tests
  • fix tests and luacheck
  • advtrains compat (#6)
All releases

Information

Provides

mapsync

Dependencies

Required
mtzip
Optional
advtrains elevator hyperloop mtt screwdriver2 serialize_lib travelnet worldedit

Information

Type
Mod
Technical Name
mapsync
Languages
English
License
MIT for code,
CC-BY-SA-4.0 for media.
Maintenance State
Actively Developed
Added
2023-01-01 14:33 UTC
Maintainers
BuckarooBanzai

Used By