Description
Synchronize the ingame map with a lua-backend
Successor/Complementary to https://content.luanti.org/packages/BuckarooBanzay/modgen/
Games built with mapsync:
Supported lua-backends:
fs local filesystem (can be in a world- or mod-folder)
Planned backends:
Features:
- Auto-update chunks if a newer version on the backend is found
Planned features:
- Diffing/Merging/Applying changes from multiple sources (git merges for example)
More details here: https://github.com/BuckarooBanzay/mapsync/blob/master/readme.md
Releases
2025-05-13 02:12 UTC
2025-05-13
- docker compose file for local testing
2025-02-07 02:12 UTC
2025-02-07
- remove complicated diffing/patching mechanism (#8)
2024-08-17 02:12 UTC
2024-08-17
2024-08-15 02:12 UTC
2024-08-15
- elevator support
- hyperloop compat
- various fixes
2024-08-13 02:13 UTC
2024-08-13
- remove crypto util
- add default backend type
fs
- doc fixes and cleanup
- add
mapsync.get_data_file and tests
- fix tests and luacheck
- advtrains compat (#6)
All releases
Threads
New thread
Information
Provides
mapsync
Dependencies
- Required
-
mtzip
- Optional
-
advtrains
elevator
hyperloop
mtt
screwdriver2
serialize_lib
travelnet
worldedit
Information
- Type
- Mod
- Technical Name
- mapsync
- Languages
-
English
- License
-
MIT
for code,
CC-BY-SA-4.0
for media.
- Maintenance State
- Actively Developed
- Added
- 2023-01-01 14:33 UTC
- Maintainers
-
BuckarooBanzai
Used By