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Mesecons lab

Description

Mesecons lab 🔗

Mesecons laboratory and tutorials

This game serves as a tutorial and showcase for the following mods:

  • mesecons
  • digilines
  • digistuff
  • digibuilder
  • technic

It can be used as an educational tool in singleplayer or multiplayer.

Current state 🔗

There are various builds provided by So.Po.Coder, pampogokiraly and some basic excercises to complete.

The game isn't yet finished but playable in the current state, contributions are always welcome.

Reviews

Review

Do you recommend this game?

  • Recommended for people with experience in digital logic, but not beginners

    While still obviously a work in progress, this game suffices as a demonstration of how to apply digital logic principles with mesecons and a demonstration of several digistuff components. It does not introduce digital logic principles to someone without that background, but is good as a kind of recipe book for people with some experience already. Perhaps in future it can also introduce the basics.

    The text is sparse, or sometimes missing, and you will only get out as much as you put into interacting with each exhibit. I was able to understand the interface to some of the latches, for example, without understanding their internals, but further study and interaction would lead to a better understanding.

    Better care should be taken to guide the flow and mark prerequisites in some places. I did not understand the I/O expander when I visited the magnetic swipe card exhibit, so marking a prerequisite of I/O expanders for the swipe card, or removing the use of I/O expanders from the swipe card exhibit would be more helpful.

    In terms of performance, the exhibits are mostly tolerant to quick switch flipping and the use of clocks that are off by default helps performance too. I was able to get the I/O expander direct connect exhibit stuck with one pin on though.

    I was a bit confused to see the use of 1's complement representation in the display decoders. Perhaps it is easier to build than 2's complement for a display decoder, but 2's complement is vastly superior for arithmetic. Also the sign bit would usually go on the left of all the place value bits in my mind.

    The exercises are still also definitely a work in progress, with the second one having several 'wrong' ways to solve it. A good series of exercises can be hard to put together but a well-put-together one would certainly add a lot of value.

    0 comments
  • English

    Awesome if you know what's up, but confusing for beginners

    The mesecons lab is a great place when you want to see how to build something when you're not completely sure how. On exmple, I could learn what signals to send to technic devices to query information, or how to even create such a technic circuit in the first place.

    However, right now the game can also be confusing. On example, it sometimes can say "This is (something)" without actually explaining what it does. On example, you can see a demonstration of using the IO expander from the digistuff mod, but it can't teach you what it is at all, since it just says that it is an IO expander. I'm not even sure what it does!

    Really, it often expects you to look at and understand the actual build, including looking at the luacontroller if it's used, so really, it is made for people that already have experience in mesecons and luacontroller. I recommend focusing on expanding the exercises section, so it can also teach beginners the basics so they can also start learning from those builds.

    0 comments
  • Awesome, can't wait

    This is really cool, I can't wait for it to be finished. I have some projects that I can share with you if you would like to. My Gmail.

    1 comments
  • I recommend it for learning the basic mechanics of the Mesecons and it's addons

    Given that the project is in the development phase, it doesn't make sense to judge strictly. I would like more exercises, especially on building logic circuits, programming Lua controllers and interacting with Digilines and Digistuff, without indirect hints as to where to place the objects to solve the problem) . Also, examples of using Technic, using the rest of the machines and mechanisms and combining with Digilines could be expanded.

    All in all, the Mesecons Lab project is worth more attention, and I sincerely hope that it will not be abandoned.

    0 comments
  • Noble attempt but too confusing

    I really wanted to understand how Mesecons work, so I've given this game a shot. I think that the tutorial part, if expanded, could be amazing, but the rest was just confusing to me. Basically, I don't get how a museum can help people understand how things work without explaining them anything (but saying: "this is X"). I mean, yes, it's a slideshow, but I was expecting something more educational and interactive.
    I appreciated the custom sky and the chains though, giving that God of War III vibe.

    1 comments

Releases

2024-09-10

Download

Luanti 5.4+

2024-09-10 02:11 UTC

2024-09-10 🔗

  • Bump mods/pipeworks from 3189da7 to 7079fff

2024-09-07

Download

Luanti 5.4+

2024-09-07 02:12 UTC

2024-09-07 🔗

  • Bump mods/technic from a68a3a0 to bb70986
  • Bump mods/pipeworks from a2ffaa9 to 3189da7

2024-09-06

Download

Luanti 5.4+

2024-09-06 02:11 UTC

2024-09-06 🔗

  • Bump mods/pipeworks from 171faec to a2ffaa9

2024-09-04

Download

Luanti 5.4+

2024-09-04 02:11 UTC

2024-09-04 🔗

  • Bump mods/technic from f8ae905 to a68a3a0

2024-08-31

Download

Luanti 5.4+

2024-08-31 02:11 UTC

2024-08-31 🔗

  • Bump mods/digilines from d40edf7 to 7c343b0
All releases

Information

Provides

basic_materials boards creative default digibuilder digilines digistuff display_api doors dye extranodes factory_bridges fakelib flowers font_api font_metro mapsync mesecons mesecons_alias mesecons_blinkyplant mesecons_button mesecons_commandblock mesecons_delayer mesecons_detector mesecons_doors mesecons_extrawires mesecons_fpga mesecons_gamecompat mesecons_gates mesecons_hydroturbine mesecons_insulated mesecons_lab mesecons_lab_images mesecons_lab_mapgen mesecons_lamp mesecons_lightstone mesecons_luacontroller mesecons_materials mesecons_microcontroller mesecons_movestones mesecons_mvps mesecons_noteblock mesecons_pistons mesecons_powerplant mesecons_pressureplates mesecons_random mesecons_receiver mesecons_solarpanel mesecons_stickyblocks mesecons_switch mesecons_torch mesecons_walllever mesecons_wires moreblocks moreores mtt mtzip ontime_clocks pipeworks player_api printer screwdriver sfinv signs signs_api signs_road steles technic technic_chests technic_cnc technic_worldgen unifieddyes unified_inventory xcompat

Dependencies

Required
No required dependencies
Optional
advtrains aloz bucket carts craftguide datastorage digiline_remote elevator farming fire fl_mapgen fl_stone fl_topsoil fl_trees frame hades_bucket hades_chests hades_core hades_dye hades_extraores hades_furnaces hades_materials hades_mesecons_materials hades_sounds hyperloop i3 inttlib ks_sounds mcl_barrels mcl_buckets mcl_copper mcl_core mcl_craftguide mcl_dye mcl_experience mcl_explosions mcl_fire mcl_furnaces mcl_init mcl_mapgen_core mcl_sounds mcl_tnt mcl_worlds mg nodes_nature protector qos rp_crafting screwdriver2 serialize_lib signs_lib sound_api sounds stairs steel streetsmod strictest tnt toolranks travelnet tubelib tubelib2 underch vizlib wool worldedit x_farming xpanes

Information

Type
Game
Technical Name
mesecons_lab
Languages
English, Deutsch, Esperanto, Español, Français, Magyar, Bahasa Indonesia, Italiano, 日本語, Lojban, Bahasa Melayu, Nederlands, Polski, Português, Português do Brasil, Русский, Slovenčina, Svenska, Türkçe, Українська, 中文 (简体), 正體中文 (繁體)
License
MIT for code,
CC-BY-SA-3.0 for media.
Maintenance State
Work in Progress
Added
2020-11-10 08:59 UTC
Maintainers
BuckarooBanzai