
function super_sam.node_sound_stone()
    return {
        footstep = {name = "default_hard_footstep", gain = 0.3}
    }
end

function super_sam.node_sound_wood()
    return {
        footstep = {name = "default_wood_footstep", gain = 0.3}
    }
end

function super_sam.node_sound_dirt()
    return {
        footstep = {name = "default_grass_footstep", gain = 0.3}
    }
end

function super_sam.node_sound_gravel()
    return {
        footstep = {name = "default_gravel_footstep", gain = 0.3}
    }
end

function super_sam.node_sound_metal()
    return {
        footstep = {name = "default_metal_footstep", gain = 0.3}
    }
end