
CSPERSON'S SIMPLE PEBBLES

Hello, thank you for checking out my mod.
It really doesn't do much.
All it does is add a single node type to the game; a pebble. It doesn't manage generation, or crafting, or anything besides just the node itself.
Pebbles are instantly breakable, have no collision, and cannot "float in midair" (in most cases anyways.)
I called them pebbles, but that's a bit of a misnomer, they're much larger than real life pebbles. They're more like rocks or stones. But I want to distinguish between these and stone blocks, etc. 

The idea is that games can generate pebbles in worlds, in biomes or whatever where it would make sense for them to exist.
A player could then use those to make a simple axe or something. Therefore avoiding having to "punch trees".
Alternatively, a block of cobblestone could be crafted from pebbles, or pebbles could be crafted from a block of cobblestone. Because cobblestone is... cobbled stones. It just makes sense.


If you want to use this in games, modify it to make it better, or do anything really, feel free. 
It's a very simple mod.



I used the NodeBoxEditor tool to make the model. I also used the "minetest modding book" guide from rubenwardy, and heavily referenced the minetest API documentation.
Pebble texture created in libresprite
Mod screenshot captured in minetestgame

License is CC0, I guess. I don't care too much, as licensing is confusing to me, and this is such a simple project that it could even accidentally be reproduced near perfectly. 
Basically what I'm trying to say is, you can do anything you want with anything here. And hopefully I haven't accidentally violated any licensing.
...


Yeah I have no idea what's really supposed to be in here. Hopefully I've covered everything I need to. Hopefully this is in some way useful/helpful for someone, somewhere.
If anyone has questions, feedback, etc, I can probably be found on the official minetest discord.
Unless the engine has been renamed, in which case it's the official discord server of the engine this mod runs on/uses the API of.
But if you're technically minded enough to be reading this file, you probably don't need further explination.

Anyways this readme is probably larger than the mod itself.