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Voxelgarden

Description

A classic game for Luanti, to explore, survive and build.

Compatible with most mods for Minetest Game.

Getting Started 🔗

Open your inventory and take a look at the Recipes tab. Select items to see how they can be made and select them twice to see what can be made out of them.

The primary resource needed to progress is crumbled stone. Combine 4 of them to make cobblestone, which is the material for stone tools.

To get sticks, place 3 leaves vertically on the crafting grid. Besides tools and torches, sticks are also used to make campfires, a cheap early-game replacement for cobblestone furnaces.

Depending on the biome, it might be harder or easier to find food. Usually, the easier and faster method to get food is to hunt rats. After killing one, it can be cooked in a furnace or on a campfire to make some nutritious rat meat.

The base game mechanics aren't too difficult to get used to. The progression is fairly obvious from this point onwards. Follow the recipes. Alloy new metals. Go to the Nether.

Build a house. Plant a tree. Raise a rat.

Features 🔗

  • Hostile and passive mobs, partly inspired by Minetest 0.3.
  • Good textures by default, forming an overall consistent style.
  • Game mechanics different from Minetest Game and Minecraft, giving the game its unique feeling.
  • Self-planting saplings. No need to collect them. Forests will spread naturally.
  • Biome-dependent weather cycle, with rain extinguishing fire and snow piling on the ground.
  • Progressive gameplay, while still offering different ways to achieve your goals.
  • Coal-powered alloy furnaces making ingots that are unobtainable through regular cooking or crafting.
  • More realistic metal progression. Iron lumps make iron ingots; alloy iron with coal to make steel.
  • Hellish Nether realm, separated from the regular world by an unbreakable bedrock layer.
  • Nether and Floatlands (v7) portals, ignited with the Realm Striker, an item found within dungeons deep underground.
  • Not only stairs and slabs, but a wide range of sub-nodes, enabling detailed buildings.
  • Most items can be placed down, allowing for interesting decorative elements.
  • Dyes can be placed on wool and similar nodes to instantly color them.
  • Must-see mapgen. Getting the best out of mapgens v6 and v7.
  • MC-like hunger and healing.
  • Sprinting mechanics.
  • Simple score system, motivating players to not abandon their worlds.
  • Modular doors, with which you can build more than just doors, e.g. window frames, hatches, street lamps...
  • Cactus has spikes and they hurt.
  • Details, details, details. Don't miss them.

Reviews

Review

Do you recommend this game?

  • English

    Quite basic.

    This game is quite basic. It's similar to other games. It does have a few unique elements such as not being able to punch trees or having to use crumbled stone for your first tools. The graphics are nice though.

    0 comments
  • English

    My favorite original luanti game

    A hidden gem with its own interesting progression and content. I think the standard world depth is a bit repetitive for gathering ores, but the enemies and dungeons offer other ways to compensate for that somewhat.

    I think this would be the ideal game for Minetest default experience due the compatibility with mtg mods.

    0 comments
  • English

    Split out individual mods?

    This game is full of great details (e.g. self-planting saplings, dirt that falls, textures).

    However, it feels a bit empty (e.g. few biomes, strucutres, surface mobs) and has little mod support, so it's not the base game for me.

    It would be great if Voxelgarden's custom mods were uploaded as standalone ContentDB packages, so players could mix & match. For example, I think vg_logging would fit well on Mesecraft

    4 comments

Releases

2026-20-r26

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Luanti 5.9+

2026-05-17 04:05 UTC

2026-20 r26 🔗

  • Make height of compost depend on contents of the compost bin (#365 by @dalz)
  • Fix missing dependencies and the crashes they case for game_commands and dungeon_loot on 5.15.2 (#367, #368 by @rudzik8)
  • Upgrade nether and findbiome with upstream changes

2025-50 r25

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Luanti 5.9+

2025-12-08 12:16 UTC

2025-50 r25 🔗

  • Minor dungeon-related & monster rebalancing (@rudzik8)
    • Separate default and dungeon_loot from each other, leaving dungeon_loot just a pure API with mapgen code
    • Tweak default loot, generating more items in chests and adjust their chances to be more fair
    • Tweak other dungeon loot changes and register carts, bread, binoculars, mapping kit, screwdriver and keys as loot
    • Nerf DMs and make them drop mese crystals and iron ingots instead of mese crystal fragments
    • Nerf Oerkkis and make them drop obsidian shards and diamonds (rare) instead of just obsidian shards
    • Nerf Omsks and make them drop bronze ingots and red mushrooms (rare) instead of just red mushrooms
    • Make dungeons less frequent (a tad closer to default Luanti mgv7 levels)
  • Introduce fillable bottles based on EmptyStar's Filled Bottles modpack, currently featuring just the Water Bottle (@rudzik8, idea by @j-r)
  • Re-introduce Dough into the game as a combination of Flour and Water Bottle, now used to bake Bread instead of just Flour (@rudzik8, w/ ideas by @j-r)
  • Implement proper axis-based pillar-like node placement, similar to one in VG/MCLA, and get rid of horizontal tree nodes (@rudzik8)
    • Tree nodes are now placeable in 3 rotations (up/down, left/right and front/back), and old horizontal tree nodes in inventories and in the world are automatically converted
  • Remove the Drinking Glass item from the vessels mod, aliasing it to Glass Bottle (@rudzik8)
  • Introduce a new aliasing API for Subnodes (subnodes.alias_subnodes) (@rudzik8)
  • Introduce voxelgarden.safe_alias as an API wrapper around core.register_alias to silence itemstring conflict warnings (@rudzik8)
  • Alias MTG's Desert Cobble to Desert Stone, improving mod compatibility (most notably with TenPlus1's Ethereal NG) (@rudzik8)
  • Introduce a table.merge utility and enable the previously unused queue class, compatible with ones found in Mineclonia (@rudzik8)
  • Update the Code of Conduct for the project's community to Contributor Covenant 3.0 (@rudzik8)

2025-48 r24

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Luanti 5.9+

2025-11-24 13:06 UTC

2025-48 r24 🔗

  • Subnode improvements
    • Register subnodes out of fuel nodes as fuel (burntime is scaled by their volume, i.e. 1/2 the burntime for slabs) (@rudzik8)
    • Add Mese Lamp subnodes and improve subnode luminance handling (also scaled by volume) (@rudzik8)
    • Restore partial compatibility with mods expecting MoreBlocks' stairsplus by bringing back the stairsplus:register_all wrapper (@rudzik8)
  • Clean-up and microrefactor the default mod (@rudzik8)
  • Future-proof /pulverize & /clearinv to not require 'give' privilege in 5.15+ (@sfan5)
  • Optimize armor swap-equipping for function calls (@OgelGames)
  • Fix non-apple wood fences not being craftable (@j-r)
  • Fix dependency problems detected with random mod load order (@j-r)
  • Deprecate old experimental falling liquids code (physics_liquid_falling setting) due to buggy behavior (@rudzik8)
  • Remove the duplicate sandstone recipe in default/crafting.lua (@rudzik8)

2025-38 r23

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Luanti 5.9+

2025-09-16 06:58 UTC

2025-38 r23 🔗

  • Campfire improvements
    • Render cooking items in 3D over the campfire as entities (@rudzik8)
    • Allow extending campfire's cooking time with sticks (@j-r)
    • Don't put out the campfire when an uncookable item is placed, reject it instead (@j-r)
    • Make (un)lit campfires drop black dye (@j-r)
    • Make lit campfires emit burning sounds (@rudzik8)
  • Add place_offset_y to randomly vary tree stem heights (@kno10)
  • Allow using Sneak+Punch to put armor into an armor stand's inventory (@Bituvo)
  • beds: Use playerphysics APIs for physics overrides & clean-up (@rudzik8)
  • Fix Subnodes conflict resolution code not overriding subnodes (@rudzik8)
  • Output the missing node's name in Subnodes crash message when it's not registered (@j-r)
  • Add a new util/bump_roll.py script to semi-automatically bump VG version (@rudzik8)

2025-37 r22

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Luanti 5.9+

2025-09-08 14:30 UTC

2025-37 r22 🔗

  • Restore the old uncrafting recipe for stairs (4 stairs now yield 3 full blocks instead of 1) (@j-r)
  • Fix cotton not growing after being harvested (@j-r)
  • Fix metadata being reset when dirt is affected by ABMs (@j-r)
  • Improve Subnodes groupwise backwards compatibility (@rudzik8)
  • Fix a typo in the corner stair placement code (@j-r)
  • Fix minus character (-) being stripped from signs' text (@Desour)
  • Fix weed dropping unknown items on breaking (@j-r)
  • Fix no_hunger privilege messing with the hungerbar post-revoke (@j-r)
  • Add missing alias for horizontal aspen (birch) tree (@j-r)
  • Use default_stack_max setting instead of stack_max for configurability (@j-r)
  • Fix references to undefined biomes in the code (@j-r)
  • Fix deprecated usage of image in TileDefs (@rudzik8)
All releases

Information

Provides

3d_armor 3d_armor_sfinv 3d_armor_stand 3d_armor_ui armor_bronze armor_copper armor_nether armor_steel armor_wood bedrock2 beds binoculars boats bones bottles bottles_default bucket butterflies carts compostbin conifer controls creative default doors dungeon_loot dye env_sounds farming findbiome fire fireflies flowers footsteps game_commands group_override headanim keys logging map mtg_craftguide nether physics placeitem player_api playerphysics screwdriver screwdriver2 sethome sfinv shields show_wielded_item snowdrift sprint stairs stairsplus subnodes tnt tt tt_base tune_jit vessels vg_alloy vg_alloy_furnace vg_autogroup vg_campfire vg_fallsupport vg_formspec vg_hunger vg_init vg_item_entity vg_legacy vg_lighting vg_logging vg_mapgen vg_mobitems vg_mobs vg_mobs_legacy vg_mobs_mobs vg_mobs_spawn vg_player vg_score vg_sky vg_subnodes vg_terracotta vg_tt vg_weather vignette walls wieldview wool xpanes

Dependencies

Required
No required dependencies
Optional
armor_monoid biomeinfo climate_api doc_basics ethereal hudbars loot mesecons mesecons_mvps mobs_flat moreblocks moreores player_monoids pova rp_itemdef_defaults rp_pathfinder rp_textures toolranks tt_base_groups unified_inventory

Information

Type
Game
Technical Name
voxelgarden
Languages
English, Deutsch, Esperanto, Español, Français, Bahasa Indonesia, Italiano, 日本語, Lojban, Bahasa Melayu, Polski, Português, Português do Brasil, Русский, Slovenčina, Svenska, Türkçe, Українська, 中文 (简体), 正體中文 (繁體)
License
LGPL-2.1-or-later for code,
CC-BY-SA-3.0 for media.
Maintenance State
Actively Developed
Added
2018-06-23 00:03 UTC
Maintainers
Casimir rudzik8