[TNT Settings]

# The size of the default tnt blast.
tnt_radius (Explosion radius) int 3
# The number to multiply the TNT's entity knockback velocity on blast.
tnt_revamped.entity_velocity_mul (TNT entity knockback velocity multiply) int 2
# The explosion api to use.
# Use the default tnt explosion api from the TNT mod.
# Use the explosions api from ryvnf's explosions mod.
tnt_revamped.explosion (Explosion api) enum default explosions,default

[In Water]

# If true TNT blast will be able to damage nodes even if its in water.
tnt_revamped.damage_nodes (Damage nodes) bool false
# If true TNT blast will be able to damage entities even if its in water.
tnt_revamped.damage_entities (Damage entities) bool false
