Adds a Mountain during worldgen.
The Mountain is about 1000 blocks high and has a base of a 2000x4000 blocks.
The Position of the mountain can be configured in the settings.
No new blocks/items or functions are added with this mod.
The mountains base materials are "mapgen_stone", "mapgen_water_source", "mapgen_snowblock" & "mapgen_ice".
Biome defined materials are used if available.
Once the mountain has been fully generated, the mod can be safely removed again.
License: MIT
Author: DeadLock
Thanks NameNotQuality, Desour, Blockhead & sfan5 for Help, Ideas and Feedback on Ore-Generation
Mount Everest in Minetest?
Having a humongous mountain in your world can be really cool, and I can recommend this mod if you would figure out how to get ores to spawn in there.
But I wish this mod could work with every game (e.g. NodeCore) by using the default mapgen blocks there and allow ore spawning by default (e.g. overwrite some variables by optionally depending on something that needs it). The default place for the mountain could also be right next to spawn instead of in the player (e.g. X:1000, Z:2000). Thank you!Edit: The developer is already realising my suggestions, as you can see in the comments below
Big Berg
Just a gigantic mountain was made when I used this mod. For n00bs like me: after installing the mod, create a new map - but don't start the game yet. First click "Select mods" and enable the "Just a mountain" mod. Then the mountain will be generated. Note that it works slightly differently depending on the version of mapgen, and there are a couple of settings added to control the position of the mountain.
In the code, I turned
mountain_base_xdimandmountain_base_zdiminto settings, and this mostly worked to change the size - however, the sides of the mountain are being cut off. This is probably because the starting height, perhaps other parameters in the calculation also need to be changed. A little bit of guidance on this would be much appreciated.Also, I think this code could be an excellent starting point for a tutorial on mapgen coding. I'm trying to add random treasure chests and diamonds buried into the rock.