From what I can tell the mod simulates some reverb/echo on placement sounds. The effect is somewhat subtle until you enter larger caves, which where it really shines. Some sounds lends themselves better to the effects than others. MTG:s steel node sounds are a bit jarring, whereas the sound of sand nodes are a real treat. The mod definitely creates an enhanced sense of spatiality down in the underground.
Would love this on being hosted on a git forge such as Codeberg.
There is a bit of a curve where breaking grass is strong up close but weaker further out. Some games have better basic sounds then others. You can adjust the config in the setttingstype file.
Promising
From what I can tell the mod simulates some reverb/echo on placement sounds. The effect is somewhat subtle until you enter larger caves, which where it really shines. Some sounds lends themselves better to the effects than others. MTG:s steel node sounds are a bit jarring, whereas the sound of sand nodes are a real treat. The mod definitely creates an enhanced sense of spatiality down in the underground.
Would love this on being hosted on a git forge such as Codeberg.
Appreciable Difference
There is a bit of a curve where breaking grass is strong up close but weaker further out. Some games have better basic sounds then others. You can adjust the config in the setttingstype file.