Description
This mod is an api and gameplay mod that allows various subgames to have different fireworks. In both random shapes, but also as images. This mod was made mainly for servers, but it's still fun in singleplayer.
License of the Code is MIT.
Credits:
Code
DragonWrangler.,
One Snippet niwla23.,
Inspiration yl_whosit
Textures
DragonWrangler,
CalebJ
Sounds
StarBeamRainbowLabs (SBRL),
DragonWrangler
The sounds and firework rocket textures were taken from the original fireworks. mod here on contentDB.
Though the textures were modified.
If any problems are found, please open an issue on the issue tracker and I will try to fix asap
Upgrading to this mod from fireworks_redo, fireworks, or fireworks reimagined V4 or lower will require digging and re-placing the blocks
Ai Disclosure
This mod was both made by Human effort and Ai.
To summarize. Ai assistance primarily resulted in code cleanup and bug fixes.
Mod design, and textures had no ai involvement.
LLMs used:
ChatGPT,
Gemini
Note: All media and/or assets are cleanly Human made. They were based on existing textures, all of which are mentioned in the license.txt.
Releases
2026-01-05 02:21 UTC
V6.3
- port chaotic over to particle spawners
- Bug fixes
2025-12-16 03:17 UTC
V6.2
Increase clarity of image fireworks
Add settings for the manual firework reload during mesecons use.
2025-12-15 02:37 UTC
V6.1.0
Release Notes – v6.1
Added crafting recipes for all default fireworks
Recipes are controlled by a setting and can be disabled for quest/event-only use
Fireworks now act as a mesecons delayer by default
Can be turned off via settings
Mineclonia and Voxelibre support started
Redstone support added to mineclonia (similar to mesecons)
Fireworks are crafted and used the same as usual
In creative mode, fireworks spawners are instantly dug instead of opening the UI
Metadata edits should be done in survival mode for now
New supported colors added:
Pink
Magenta
Dark Green
Available as both primary and secondary colors
Color/shape combinations expanded:
v6: 9 shapes × 8 primary × 8 secondary = 576 options
v6.1: 9 shapes × 11 primary × 11 secondary = 1089 options
Removed hard-coded Minetest mod dependencies
Improves future compatibility with more games
Thanks to contributor a-tour-ist for fixes and code cleanup
2025-12-11 16:23 UTC
V6.01
Fixed a crash in multi-player when a client logs off.
2025-03-27 02:32 UTC
V4
remove old firework explosion sounds and add real ones.
fix test block weirdness
make fireworks a little more.. Pretty
fix fuse bug
set static_save to false
All releases
Threads
New thread
Information
Provides
fireworks_reimagined
Dependencies
- Required
-
No required dependencies
- Optional
-
darkage
default
farming
mcl_core
mcl_dyes
mcl_formspec
mcl_init
mcl_redstone
mcl_tnt
mcl_util
mesecons
Information
- Type
- Mod
- Technical Name
- fireworks_reimagined
- Languages
-
English
- License
-
MIT
- Maintenance State
- Actively Developed
- Added
- 2024-10-13 00:41 UTC
- Maintainers
-
DragonWrangler
Thiese are freaking cool
I am glad I discovered about this mod 'cause, even tho I'll personally not need it much, the particles effects in here are super cool! I spent so much time just trying them all and being like: 😮 Didn't look much at the code but I saw that <5.14 clients were mentioned so performance issues should have been considered, but regardless even just the amount of dedication to make all these cool effect is enough for a thumbs up!
Красота
Это чертовский красиво !