----------
-- Wolf --
----------

local function shared_owner(obj1, obj2)
	if not obj1 or not obj2 then return false end
	obj1 = creatura.is_valid(obj1)
	obj2 = creatura.is_valid(obj2)
	if obj1
	and obj2
	and obj1:get_luaentity()
	and obj2:get_luaentity() then
		obj1 = obj1:get_luaentity()
		obj2 = obj2:get_luaentity()
		return obj1.owner and obj2.owner and obj1.owner == obj2.owner
	end
	return false
end

local follow = {
	"animalia:mutton_raw",
	"animalia:beef_raw",
	"animalia:porkchop_raw",
	"animalia:poultry_raw"
}

if minetest.registered_items["bonemeal:bone"] then
	follow = {
		"bonemeal:bone",
		"animalia:beef_raw",
		"animalia:porkchop_raw",
		"animalia:mutton_raw",
		"animalia:poultry_raw"
	}
end

local function is_value_in_table(tbl, val)
	for _, v in pairs(tbl) do
		if v == val then
			return true
		end
	end
	return false
end

creatura.register_mob("animalia:wolf", {
	-- Stats
	max_health = 15,
	armor_groups = {fleshy = 100},
	damage = 4,
	speed = 5,
	tracking_range = 24,
	despawn_after = 2000,
	-- Entity Physics
	stepheight = 1.1,
	max_fall = 3,
	-- Visuals
	mesh = "animalia_wolf.b3d",
	hitbox = {
		width = 0.35,
		height = 0.7
	},
	visual_size = {x = 9, y = 9},
	textures = {
		"animalia_wolf_1.png",
		"animalia_wolf_2.png",
		"animalia_wolf_3.png",
		"animalia_wolf_4.png"
	},
	animations = {
		stand = {range = {x = 1, y = 39}, speed = 10, frame_blend = 0.3, loop = true},
		walk = {range = {x = 41, y = 59}, speed = 30, frame_blend = 0.3, loop = true},
		run = {range = {x = 41, y = 59}, speed = 45, frame_blend = 0.3, loop = true},
		sit = {range = {x = 61, y = 79}, speed = 20, frame_blend = 0.3, loop = true},
	},
	-- Misc
	makes_footstep_sound = true,
	catch_with_net = true,
	catch_with_lasso = true,
	assist_owner = true,
	follow = follow,
	head_data = {
		offset = {x = 0, y = 0.33, z = 0},
		pitch_correction = -67,
		pivot_h = 0.65,
		pivot_v = 0.65
	},
	-- Function
	utility_stack = {
		{
			utility = "animalia:wander_skittish",
			step_delay = 0.25,
			get_score = function(self)
				return 0.1, {self}
			end
		},
		{
			utility = "animalia:swim_to_land",
			step_delay = 0.25,
			get_score = function(self)
				if self.in_liquid then
					return 0.3, {self}
				end
				return 0
			end
		},
		{
			utility = "animalia:attack_target",
			get_score = function(self)
				local order = self.order or "wander"
				if order ~= "wander" then return 0 end
				local target = self._target or creatura.get_nearby_object(self, "animalia:sheep")
				if target
				and not shared_owner(self, target) then
					return 0.4, {self, target}
				end
				return 0
			end
		},
		{
			utility = "animalia:stay",
			step_delay = 0.25,
			get_score = function(self)
				local order = self.order or "wander"
				if order == "sit" then
					return 0.5, {self}
				end
				return 0
			end
		},
		{
			utility = "animalia:follow_player",
			get_score = function(self)
				local lasso = type(self.lasso_origin or {}) == "userdata" and self.lasso_origin
				local owner = self.owner and self.order == "follow" and minetest.get_player_by_name(self.owner)
				local force = (lasso and lasso ~= false) or owner
				local player = (force and (owner or lasso)) or creatura.get_nearby_player(self)
				if player
				and (self:follow_wielded_item(player)
				or force) then
					return 0.6, {self, player, force}
				end
				return 0
			end
		},
		{
			utility = "animalia:breed",
			step_delay = 0.25,
			get_score = function(self)
				if self.breeding
				and animalia.get_nearby_mate(self, self.name) then
					return 0.7, {self}
				end
				return 0
			end
		}
	},
	activate_func = function(self)
		animalia.initialize_api(self)
		animalia.initialize_lasso(self)
		self.order = self:recall("order") or "wander"
		self.owner = self:recall("owner") or nil
		self.enemies = self:recall("enemies") or {}
		if self.owner
		and minetest.get_player_by_name(self.owner) then
			if not is_value_in_table(animalia.pets[self.owner], self.object) then
				table.insert(animalia.pets[self.owner], self.object)
			end
		end
	end,
	step_func = function(self)
		animalia.step_timers(self)
		animalia.head_tracking(self, 0.5, 0.75)
		animalia.do_growth(self, 60)
		animalia.update_lasso_effects(self)
	end,
	death_func = function(self)
		if self:get_utility() ~= "animalia:die" then
			self:initiate_utility("animalia:die", self)
		end
	end,
	on_rightclick = function(self, clicker)
		if not clicker:is_player() then return end
		local name = clicker:get_player_name()
		local passive = true
		if is_value_in_table(self.enemies, name) then passive = false end
		if animalia.feed(self, clicker, passive, passive) then
			return
		end
		if animalia.set_nametag(self, clicker) then
			return
		end
		if self.owner
		and name == self.owner
		and clicker:get_player_control().sneak then
			local order = self.order
			if order == "wander" then
				minetest.chat_send_player(name, "Wolf is following")
				self.order = "follow"
				self:initiate_utility("animalia:follow_player", self, clicker, true)
				self:set_utility_score(0.7)
			elseif order == "follow" then
				minetest.chat_send_player(name, "Wolf is sitting")
				self.order = "sit"
				self:initiate_utility("animalia:stay", self)
				self:set_utility_score(0.5)
			else
				minetest.chat_send_player(name, "Wolf is wandering")
				self.order = "wander"
				self:set_utility_score(0)
			end
			self:memorize("order", self.order)
		end
	end,
	on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
		creatura.basic_punch_func(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
		local name = puncher:is_player() and puncher:get_player_name()
		if name then
			if self.owner
			and name == self.owner then
				return
			elseif not is_value_in_table(self.enemies, name) then
				table.insert(self.enemies, name)
				if #self.enemies > 15 then
					table.remove(self.enemies, 1)
				end
				self.enemies = self:memorize("enemies", self.enemies)
			else
				table.remove(self.enemies, 1)
				table.insert(self.enemies, name)
				self.enemies = self:memorize("enemies", self.enemies)
			end
		end
		self._target = puncher
	end,
	deactivate_func = function(self)
		if self.owner then
			for i = 1, #animalia.pets[self.owner] do
				if animalia.pets[self.owner][i] == self.object then
					animalia.pets[self.owner][i] = nil
				end
			end
		end
		if self.enemies
		and self.enemies[1] then
			self.enemies[1] = nil
			self.enemies = self:memorize("enemies", self.enemies)
		end
	end
})

creatura.register_spawn_egg("animalia:wolf", "a19678" ,"231b13")