
#Nodes generate particles when reacting to other nodes or the temperature difference (Reduces lag)
#   - All = every particle will be displayed,
#   - Decreased = particles will be decreased,
#   - None = no particles will be displayed
#NOTE: this setting only afects particles that are from "Chemistry" mod
#other particles will be displayed even if this setting is set to "None"
chemistry.node_particles (Particles of Nodes) enum All All,Decreased,None

#Acids will destroy blocks depending on their power
chemistry.allow_corrosion (Allow Acid Corrosion) bool true

#Nodes in the item group marked as "alkaline" will react with water and acids
chemistry.allow_alkali_reaction (Allow Alkaline Nodes Reaction) bool true

#Enables Nuclear Bombs
chemistry.enable_nuke (Enable Nuclear Bombs) bool true

#Allows Tools marked as "Toxic" to deal damage with duration
chemistry.tool_intoxicate (Tools Intoxicates entities) bool true

#Enables Nodes To Melt Near Fire or Lava (If Disabled, nodes are required to be smelt with a blowtorch)
chemistry.allow_node_melt (Allow Node Melting) bool true

#Allows Nitroglycerin, C4s, Gas Seeps, and more nodes to explode (this doesn't apply to alkaline metals and the nuclear bombs)
chemistry.allow_explosive_nodes (Allow Explosive Nodes) bool true

#Gases will get removed from the world after some time (Reduces lag)
chemistry.dilute_gases (Dilute Gases) bool false

#Height for all Stalagmites
chemistry.stalag_height (Stalactites Height) int 10 0

#Height for all Stalactites
chemistry.stalac_height (Stalagmites Height) int 10 0

