# textdomain: pkr_nodes
@1 Base Node (Light)=
@1 Base Node (Dark)=
@1 Base Node (Half Light)=
@1 Base Node (Full Light)=
@1 Base Node (Glasslike)=
White=
Red=
Green=
Blue=
Barrier=
End Point=
Restart Point=
Jump Preventer=
Half Bouncy Block=
Full Bouncy Block=
Lock Block=
Unlocked Lock Block=
YOU HACKER YOU! @1=
Diggable Block (no drops)=
Diggable Block (drops)=
Mapgen Placeholder=
Text node (@1)=
Goto node (@1)=
