stamina.get_saturation(player)
    Gets a player's saturation

stamina.set_saturation(player, level)
    Set a player's saturation.
    Updates the HUD to reflect saturation level.

stamina.update_saturation(player, level)
    Update's a player's saturation.
    Callbacks are processed first.

stamina.change_saturation(player, change)
    Update a player's saturation by a delta, instead of an absolute value.

stamina.register_on_update_saturation(function(player, level))
    Register a callback for when saturation is updated.
    If the callback returns True, no further callbacks are called,
    and the default behavior is bypassed.
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stamina.is_poisoned(player)
    Check if a player is poisoned

stamina.set_poisoned(player, poisoned)
    Set a player's "poisoned" status (boolean)
    Updates the HUD to reflect poison status.

stamina.poison(player, ticks, interval)
    Poison a player for a certain amount of time.
    Ticks is how many times to poison the player.
    Interval is the time between poison ticks.
    Processes callbacks before changing status.

stamina.register_on_poison(function(player, ticks, interval))
    Register a callback for when a player is poisoned.
    If the callback returns True, no further callbacks are called,
    and the default behavior is bypassed.
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stamina.get_exhaustion(player)
    Gets a player's exhaustion level.
    Value is between 0 and `stamina.exhaust_lvl` (default: 160)

stamina.set_exhaustion(player, level)
    Sets a player's exhaustion level.

stamina.exhaust_player(player, change, cause)
    Update a player's exhaustion by "change".
    If the player's exhaustion exceeds `stamina.exhaust_lvl`, stamina
    is taken and exhaustion is reset.
    Cause is an optional argument indicating the origin of the exhaustion.
    Callbacks are processed before exhausting the player.

stamina.register_on_exhaust_player(function(player, change, cause))
    Register a callback for when exhaustion is updated.
    If the callback returns True, no further callbacks are called,
    and the default behavior is bypassed.
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stamina.set_sprinting(player, sprinting)
    Sets whether a player is sprinting or not.
    Callbacks are processed before setting sprint status.

stamina.register_on_sprinting(function(player, sprinting))
    Register a callback for when a player's sprinting status is updated.
    If the callback returns True, no further callbacks are called,
    and the default behavior is bypassed.
