# 1 in n chance for goblin lairs to replace dungeons on mapgen 0 = never, 1 = always
goblins_lair_chance (1 in n chance for goblin lairs to replace dungeons on mapgen) int 2

# 1 in n chance for goblin lairs to inhabit rail cooridors on mapgen 0 = never, 1 = always
goblins_lair_rail_corridor_chance (1 in n chance for goblin lairs to inhabit rail cooridors on mapgen) int 2

# Maximum elevation for goblin lairs in dungeons. 0 = no maximum
goblins_lair_elev_max (Maximum depth for goblin lairs in dungeons) int -30

# Minimum elevation for goblin lairs in dungeons. 0 = no minimum
goblins_lair_elev_min (Minimum depth for goblin lairs in dungeons) int -5000

# Are goblins limited to overworld depth in Mineclone2, VoxeLibre and Mineclonia? MT style dungeons setting also has to be enabled for these games!
goblins_lair_overworld_only (goblins limited to overworld in MC2/MCLA) bool true

# goblins_hud_timer: time in seconds the goblins HUD will be visible following interactions (0 disables HUD)
goblins_hud_timer (goblins HUD timer for interactions) int 0

# goblins_aggro_on_wield: will goblins attack when a weapon is wielded?
goblins_aggro_on_wield (goblins attack when a weapon is wielded) bool true

# goblins_defend_groups: will goblins and gobdogs defend other mobs?
goblins_defend_groups (goblins and gobdogs defend other mobs) bool true

# trade shrewdness increases trade difficulty
goblins_trade_shrewdness (trade shrewdness increases trade difficulty) int 20 

# use strict protection if node protection is activated (otherwise mobs can replace nodes they are close to)
goblins_node_protect_strict (use strict protection if node protection is activated) bool true

# utilities debug output announce_spawning
goblins_announce_spawning (utilities debug output announce_spawning) bool false

# debug output 
goblins_debug (debug output) bool false

# debug categories can be words separated by spaces such as:
goblins_debug_categories (filter debug output categories) string



