You play as a robot forced to do the same routine every day, even bound by your code, you decide enough is enough and try to escape.
A half assed proof of concept puzzle game; Don't expect much.
You play as a robot forced to do the same routine every day, even bound by your code, you decide enough is enough and try to escape
Work in Progress Jam / Game 2024 Puzzle Singleplayer-focused
You play as a robot forced to do the same routine every day, even bound by your code, you decide enough is enough and try to escape.
A half assed proof of concept puzzle game; Don't expect much.
No clear direction, incomplete story ideas
Robot Escape has you enter the world as a robot with some hypothetical daily tasks you're meant to perform. For whatever plot-convenient reason, you become self aware and decide to escape. Unfortunately that doesn't take very long and isn't very satisfying when you do manage it.
There is the core of an interesting idea here, if it could be written much better. The item names were quite evocative to make us sympathise with the robot. Some story-writing would help. Some kind of monologue commentary from the robot, played out in text and/or audio when the player performs certain actions. As it is, we're left to imagine the motivations of the robot and suspend our disbelief a bit too much.
Robot Escape has a small puzzle element, but really needed a longer puzzle and the puzzle needed to be prevented from leakage/cheating (deliberate but even accidental). I actually managed to walk through the item-deleting grids while keeping my items.
The game also really needed some kind of cue for the game ending. Something as simple as walking far enough away from your prison and triggering an audio cue, a fade to black and a credits reel would have sufficed.
Speaking of audio, while I appreciate all the assets were made by the author, a lack of audio is always a big immersion breaker. In my opinion it's better to borrow even the basics like footstep and digging sounds from existing Luanti games (which is very much allowed). If you want to try DIYing it, I recommend SFXr.
Overall, I hope we can see more of what the author can do than this "proof of concept".
Early demo?
Unfortunately, it looks like this game was left in a very early stage. It's like a pre-alpha? You spawn in some kind of room of metal and all you can do is go through the exit and then you see a large empty world.
That's it. That's the whole game. :-(
basic portals proof of concept, not a game
First of all, there is no immersion at all: not a single sound gets played whilst playing and there are no instructions whatsoever. There is a lore in the game description, but no hint at all in the actual game: it just looks like a proof of concepts for portals giving you and resetting items. Two portals to be more specific, since the game happens in about a 30x30x30 area with not many things to do. I was also able to go outside the map thanks to a glitch. In general, I wouldn't define it a game, rather the first steps for a mod. Default graphics (nodes aside) don't help.
Too Simple of a Puzzle
I'm afraid there is zero replayability to this puzzle game, and it was quickly done. There wasn't even celebratory music once you were out!
Too easy escape puzzle, with no clear directive or ending
You just need to escape the prison you're in, which ends up being super easy, just dig your way out like a madman once you figure out how to get the digger item. I escaped in about 2 minutes and most of that time was spent inspecting the premises. I also managed to walk through the item deletion barriers while keeping my items, and as said in the other reviews, if a cave generates in the right place when you make your world, you've got a get out of jail free card :)
Once you're out, it's a flat mapgen so you can hop on the grass forever and explore caves, but there's no formal ending and if you didn't read the game's description, I suspect you'll be left wondering what more there is to do or even what you were supposed to do in the first place. This game could really profit from being a more difficult escape, with more puzzle-like elements - it's just way too easy right now! A formal introduction and ending would also help a lot, because I was confused when I did not find any documentation in-game, and after escaping, there was no indicator that I had won. Hoping for future development/progress on this game!
Buggy for a half-game
The mapgen is buggy since it uses flat, with caves it can spawn with an open cell thus no escape needed. Also you can just throw the items through and pick them up on the other side of the tool remover wall. There is also no end menu.
My Review
I got out of the building, was something supposed to happen? Or was that the game? I'm a bit confused. Cool game though.