Skinmaker is a live, in-game, player skin editor that can be used without server restarts. Images are saved, loaded, and applied live. View README here.
Skinmaker
In-game live player skin editor.
In-game live player skin editor.
Skinmaker is a live, in-game, player skin editor that can be used without server restarts. Images are saved, loaded, and applied live. View README here.
Suggestion
You should Add a pipette so i can get the colors correct to the armor im wearing like lets say im wearing diamond armour i want my under chainmail to be diamond colour but i cant get the colour quite there so i would like a pipette so i can just click on anything on screen to get the colour of the thing clicked i need does my text make sence or do you not understand leave a comment. ill answer eventually.
Easy creation of skins
This node is so useful to make a skin for Minetest
A nice mod
You mod is nice and useful in games for experimentation of implementing skins. Plus the fact that I love it is that it directly puts the skin on without any other mod required. But I have one request for could you please add cape edit option to this mod
bug when saving
Hello
I play on version 5.3.0, on UBUNTU 18.04 LTS with a NVIDIA graphic card with "private" drivers. No other mod active but skinmaker. I got the following error message when I try to save my new/modified skin to ~/.minetest/worlds/perso/skin_singleplayer.png
AsyncErr: ServerThread::run Lua: Runtime error from mod 'skinmaker' in callback node_on_receive_fields(): /home/<user>/.minetest/mods/skinmaker/png_encode.lua:179: attempt to index global 'bit' (a nil value) stack traceback: /home/<user>/.minetest/mods/skinmaker/png_encode.lua:179: in function 'putBigUint32' /home/<user>/.minetest/mods/skinmaker/png_encode.lua:336: in function 'encode' /home/<user>/.minetest/mods/skinmaker/init.lua:420: in function </home/xavier/.minetest/mods/skinmaker/init.lua:410>
Doesn't work!
Doesn't work and crashes the server.