Skinmaker is a live, in-game, player skin editor that can be used without server restarts. Images are saved, loaded, and applied live. View README here.
Skinmaker
In-game live player skin editor.
In-game live player skin editor.
Skinmaker is a live, in-game, player skin editor that can be used without server restarts. Images are saved, loaded, and applied live. View README here.
Easy creation of skins
This node is so useful to make a skin for Minetest
A nice mod
You mod is nice and useful in games for experimentation of implementing skins. Plus the fact that I love it is that it directly puts the skin on without any other mod required. But I have one request for could you please add cape edit option to this mod
bug when saving
Hello
I play on version 5.3.0, on UBUNTU 18.04 LTS with a NVIDIA graphic card with "private" drivers. No other mod active but skinmaker. I got the following error message when I try to save my new/modified skin to ~/.minetest/worlds/perso/skin_singleplayer.png
AsyncErr: ServerThread::run Lua: Runtime error from mod 'skinmaker' in callback node_on_receive_fields(): /home/<user>/.minetest/mods/skinmaker/png_encode.lua:179: attempt to index global 'bit' (a nil value) stack traceback: /home/<user>/.minetest/mods/skinmaker/png_encode.lua:179: in function 'putBigUint32' /home/<user>/.minetest/mods/skinmaker/png_encode.lua:336: in function 'encode' /home/<user>/.minetest/mods/skinmaker/init.lua:420: in function </home/xavier/.minetest/mods/skinmaker/init.lua:410>
Doesn't work!
Doesn't work and crashes the server.