Blood Moon

Description

Blood Moon 🔗

Random blood moon events for Luanti. The sky turns red, a massive crimson moon rises, and hostile mobs become far more dangerous.

screenshot1

Features 🔗

  • Random trigger — 1 in 3 chance each night (configurable)
  • Red sky — dark red sky, red fog, red-tinted stars
  • Blood moon — large crimson moon texture
  • Warning — chat message and sound when blood moon begins
  • Automatic reset — sky returns to normal at dawn

Mod API 🔗

Blood Moon exposes a global API for other mods to integrate with:

bloodmoon.is_active()       -- returns true during a blood moon
bloodmoon.get_damage_mult() -- returns 2.0 during blood moon, 1.0 otherwise
bloodmoon.get_speed_mult()  -- returns 2.0 during blood moon, 1.0 otherwise

Integration with Infectious mod 🔗

When used alongside the Infectious mod, blood moon automatically:

  • Doubles zombie damage (6 → 12)
  • Doubles zombie movement speed
  • Doubles spawn frequency (every 2.5s instead of 5s)
  • Doubles maximum pack size (up to 6 per spawn)

Dependencies 🔗

  • default (Minetest Game)
  • Optional: infectious (for zombie buff integration)

License 🔗

  • Code: MIT
  • Textures: CC BY-SA 4.0

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Releases

2026-03-22

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Luanti 5.6+

2026-03-22 02:15 UTC

2026-03-22 🔗

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2026-03-20

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Luanti 5.6+

2026-03-20 02:14 UTC

2026-03-20 🔗

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bloodmoonv1.0.0

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Luanti 5.6+

2026-03-18 00:35 UTC

1.0.0 blood moon update 🔗

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Information

Provides

bloodmoon

Dependencies

Required
No required dependencies

Information

Type
Mod
Technical Name
bloodmoon
Languages
English
License
MIT for code,
CC-BY-SA-4.0 for media.
Maintenance State
Maintenance Only
Added
2026-03-18 00:35 UTC
Maintainers
KPCOFGS