Infectious

Aggressive apocalyptic zombies that infect all animalia mobs. Immune to sunlight, fast, and deadly.

Fear / Horror Mobs / Animals / NPCs

Download (1.4 MB)
For Luanti 5.6 and above

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Infectious 🔗

Apocalyptic zombie mod for Luanti. Aggressive zombies roam the night, infect animalia mobs on contact, and spread the horde. Includes bosses, brutes, and blood moon integration.

Zombies 🔗

  • Humanoid zombie — dark, bloody player model. Fast, aggressive, attacks everything
  • 17 zombified animals — every animalia mob has an infected variant with darkened textures and red eyes
  • Infection — 30% chance on each hit to zombify the target mob
  • Night/dark spawning — spawn where light level is 7 or lower, in packs of 1-3
  • Sunlight immune — don't burn in daylight once spawned
  • Minecraft-style spawning — spawns around players, despawns at 120+ blocks

Brute 🔗

  • 80 HP, 40% damage reduction, 12 damage with area sweep
  • 1.5x player-sized with steel armor and amber eyes
  • Not zombie-tagged — zombies will attack it, it fights back
  • Can be infected — becomes an Infected Brute (120 HP, 16 damage, zombie speed, 60% armor, 95% during blood moon)
  • Rare natural spawn (1 in 15 chance instead of zombie)
  • Drops steel ingots, rare brute mace (1 in 10), diamonds

Brute Mace (dropped weapon) 🔗

  • 10 damage, area damage on hit, 150 durability

Bosses 🔗

Bosses drop elemental tridents. They spawn naturally (rare) at any light level, and announce their presence to players within 128 blocks.

Boss HP Damage Armor Size Speed Drop
Inferno Titan 600 21 60% 4x Very slow Fire Trident
Storm Colossus 540 24 27.5% 4x Normal Lightning Trident
Void Reaper 200 27 None 1x Very fast Wither Trident
Life Warden 750 15 32.5% 4x Normal Support Trident

Inferno Titan 🔗

  • Obsidian and magma skin with glowing cracks and fire eyes
  • 4x player size, very slow (1.5 speed) but massive reach (7 blocks) and area damage (10 blocks)
  • Fire immune — burn DOT is always cleansed
  • Passive fire aura — damages all nearby entities on a timer with fire particles
  • 4-phase enrage system as HP drops:
Phase HP % Armor Speed Damage Attack Speed Reach AOE Aura
1 100-76% 60% 1.5 21 1.2s 7 10 5 dmg / 5 blocks / 4s
2 75-51% 75% 1.5 21 1.2s 7 10 10 dmg / 10 blocks / 3s
3 50-26% 85% 3.0 31 0.8s 10 15 15 dmg / 15 blocks / 2s
4 25-0% 90% 4.5 47 0.53s 15 20 20 dmg / 20 blocks / 1s
  • Wither immune below 75% HP
  • Attacks set targets on fire with burst particles

Void Reaper 🔗

  • Player-sized, black body with purple energy veins and white glowing eyes
  • Moves as fast as bloodmoon-buffed zombies, attacks every 0.4 seconds
  • Single target — no area damage, but applies stacking wither
  • Each hit adds 1 wither stack (max 10), each stack deals 2 true damage (bypasses armor)
  • Higher stacks = faster tick rate (0.5s at 1 stack, 0.05s at 10 stacks)
  • Stacks reset after 3 seconds of no hits
  • Spawn rate doubled at night, tripled during blood moon

Other Bosses 🔗

  • Area damage (radius scales with boss size)
  • No knockback — they don't flinch
  • Immune to infection

Blood Moon Integration 🔗

When used with the Blood Moon mod:

  • Zombie damage and speed doubled
  • Spawn frequency doubled, pack size doubled
  • Infected Brute gets 95% damage reduction
  • Void Reaper spawn rate tripled

Spawn Eggs 🔗

/giveme infectious:spawn_egg
/giveme infectious:brute_spawn_egg
/giveme infectious:infected_brute_spawn_egg
/giveme infectious:boss_fire_spawn_egg
/giveme infectious:boss_lightning_spawn_egg
/giveme infectious:boss_wither_spawn_egg
/giveme infectious:boss_support_spawn_egg

Creative mode players are ignored by zombies — useful for testing.

Dependencies 🔗

  • default (Minetest Game)
  • animalia (animal mobs)
  • creatura (mob framework)
  • tridents (for boss drops)

License 🔗

  • Code: MIT
  • Textures: CC BY-SA 4.0

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