
minetest.register_tool("rangedweapons:m60_r", {
	stack_max= 1,
	wield_scale = {x=2.0,y=2.0,z=1.4},
	description = "",
	rw_next_reload = "rangedweapons:m60",
	load_sound = "rangedweapons_rifle_clip_in",
	range = 0,
	groups = {not_in_creative_inventory = 1},
	inventory_image = "rangedweapons_m60_rld.png",
})

	minetest.register_tool("rangedweapons:m60", {
	stack_max= 1,
	wield_scale = {x=2.0,y=2.0,z=1.4},
		description = "" ..core.colorize("#35cdff","m60\n") ..core.colorize("#FFFFFF", "Gun damage: 9\n") ..core.colorize("#FFFFFF", "accuracy: 65%\n") ..core.colorize("#FFFFFF", "Gun knockback: 7\n")  ..core.colorize("#FFFFFF", "Gun Critical chance: 13%\n")..core.colorize("#FFFFFF", "Critical efficiency: 3.0x\n")  ..core.colorize("#FFFFFF", "Reload delay: 1.0\n") ..core.colorize("#FFFFFF", "Clip size: 100\n")   ..core.colorize("#FFFFFF", "Ammunition: 7.62mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.09(full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: heavy machinegun\n") ..core.colorize("#FFFFFF", "Block penetration: 12%\n")
..core.colorize("#FFFFFF", "Enemy penetration: 27%\n") ..core.colorize("#FFFFFF", "Bullet velocity: 64"),
	range = 0,
	inventory_image = "rangedweapons_m60.png",
	on_pickup = function(item, lname, table)
	
		
		--local dropper = lname
		pname = lname:get_player_name()
		inv = lname:get_inventory()
		local pos = lname:get_pos()
		--print(hard.ifp.player[pname].arm.weapon_item)
		if pname and inv then
			central.save_state_arm(pname, false, "rangedweapons:m60")
			inv = lname:get_inventory()
			inv:add_item("main", ItemStack("rangedweapons:m60"))
			table.ref:remove()
		else
			central.save_state_arm(pname, false, "rangedweapons:m60")
			inv = lname:get_inventory()
			inv:add_item("main", ItemStack("rangedweapons:m60"))
			table.ref:remove()
		end
	

	end,
	RW_gun_capabilities = {
		automatic_gun = 1,
		gun_damage = {fleshy=9,knockback=7},
		gun_crit = 13,
		gun_critEffc = 3.0,
		suitable_ammo = {{"rangedweapons:762mm",100}},
		gun_skill = {"heavy_skill",60},
		gun_icon = "rangedweapons_m60_icon.png",
		gun_unloaded = "rangedweapons:m60_r",
		gun_velocity = 64,
		gun_accuracy = 65,
		gun_cooldown = 0.09,
		gun_reload = 1.0,
		gun_projectiles = 1,
		has_shell = 1,
		gun_gravity = 0,
		gun_durability = 2750,
		gun_smokeSize = 5,
		gun_mob_penetration = 27,
		gun_node_penetration = 12,
		gun_unload_sound = "rangedweapons_rifle_clip_out",
		gun_sound = "rangedweapons_machinegun",
	},
	on_secondary_use = function(itemstack, user, pointed_thing)
rangedweapons_reload_gun(itemstack, user)
return itemstack
end,

	inventory_image = "rangedweapons_m60.png",
})




