# Check for entities
disable_build_where_they_stand.entities (Disable build where they stand Entities) bool true

# Check for nodes
disable_build_where_they_stand.nodes (Disable build where they stand Nodes) bool true

# Check for players
disable_build_where_they_stand.players (Disable build where they stand Players) bool true

# Search radius for entities & players
disable_build_where_they_stand.search_radius (Disable build where they stand Search radius) float 10 0.000000 100.000000

# Enable debug mode (visualization of boxes)
disable_build_where_they_stand.test (Disable build where they stand Test) bool false