# Also check for entities standing there
disable_build_where_they_stand.entities (Disable build where they stand Entities) bool true
# Search radius for entities & players
disable_build_where_they_stand.search_radius (Disable build where they stand Search radius) float 10
# Enable debug mode (visualization of boxes)
disable_build_where_they_stand.test (Disable build where they stand Test) bool false