Magic Potions

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Description

Discord - discussion, chatting

Cloning from GitHub is recommended)

Features 🔗

There are 3 levels of strength, from minor (weak) over ordinary (medium) to strong (best).

5 different potion types provide flying (antigravity), jumping (higher), (running) speed, healing (regeneration) and air (breathing, breath regen).

This makes for a total of 15 colorful potions. All effects are lost on death, and you can only use 3 at a time. They all have limited durations.

Configuration 🔗

Locations 🔗

JSON Configuration: <worldpath>/config/magic_potions.json

Text Logs (none): <worldpath>/logs/magic_potions/<date>.json

Readme (this): <modpath/gamepath>/magic_potions/Readme.md

Default Configuration 🔗

Located under <modpath/gamepath>/magic_potions/default_config.json

{
  "tiers": {
    "minor": 3,
    "ordinary": 5,
    "strong": 7
  },
  "max_in_use": 3
}

Settings 🔗

tiers 🔗

Key-value lookup, keys are tier names ("minor", "ordinary" and "strong") and values are strength (number > 0 and <= 7)

max_in_use 🔗

How many potions can be used at a time. Number > 0 and < 10.

API 🔗

Mostly self-documenting code. Mod namespace is magic_potions, containing all variables & functions.

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Releases

2022-11-18

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2022-11-18 17:32 UTC

2022-11-18 🔗

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rolling-10

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2020-12-19 11:06 UTC

rolling-10 🔗

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rolling-9

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2020-10-06 17:20 UTC

rolling-9 🔗

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rolling-8

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2020-07-01 14:50 UTC

rolling-8 🔗

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rolling-7

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2020-06-18 07:52 UTC

rolling-7 🔗

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All releases

Information

Provides

magic_potions

Dependencies

Required
hud_timers modlib

Information

Type
Mod
Technical Name
magic_potions
Languages
English
License
MIT
Maintenance State
Unknown
Added
2020-02-12 21:19 UTC
Maintainers
LMD