No.	Status	Date added	Prior.	Category	Termination	assignee
Description: The status can be open, WIP or closed. The 
	priority ranges from 1 to 5. The categories are decision, idea, message, 
	problem, question and other.
Comments:

#1	closed	26.09.2020	5	problem		2020
Description: If the player is rotating the camera with the mouse, it is
	shaking randomly. 
Comments: This is not considered as a problem by the minetest developers 
	https://github.com/minetest/minetest/issues/10436.

#2	closed	26.09.2020	5	question	04.09.2020
Description: Does the knowledge of the implementation help me to create a 
	workaround for #1?

#3	closed	26.09.2020	3	idea		04.09.2020
Description: Create an item that enables the player to change the volume of the 
	cursor.

#4	closed	26.09.2020	3	idea		2020
Description: Create an item that allows the player to change the shape of the 
	cursor. One possibility is a pixelated sphere. 
Comments: This idea doesn't fit to the given limitations of the mod.

#5	closed	04.10.2020	5	idea		04.09.2020
Description: Create an item that enables the user to rotate using the left and
	right mouse buttons and fix #1.
Comments: It's a bad idea because you have to switch the wielded item and can't
	set blocks anymore while rotating.

#6	closed	04.10.2020	5	idea		04.09.2020
Description: Is it possible to use the zoom key for rotation?
Comments: Yes, it is possible, but only allows rotation into one direction. It
	is therefore not a solution for #1.

#7	closed	04.10.2020	5	idea		04.09.2020
Description: Is it a viable option not to force the cursor on the grid?
Comments: It is possible, but seems less accurate. If you build a straight line 
	without changing your speed, you get a nearly complete line with gaps.
	Possibly the right speed value fixes this, but as far as I can tell, 
	changing the speed only changes the frequency of the gaps. Diagonals 
	aren't perfect anymore, too.

#8	closed 04.10.2020	5	decision	04.09.2020
Description: Implement #7 to solve #1, change the player model and the player 
	texture.

#9	closed	04.10.2020	3	decision	05.09.2020
Description: Implement #3: Create the item definition. Use the WorldEdit API to
	set regions.

#10	closed	04.10.2020	3	decision	05.09.2020
Description: I think the mod is currently setting a node multiple times. This
	causes calculations without any benefit. I already tried out control 
	conditions and think that it would be the best option to make the mod 
	only set a node, if the player was able to build to it using the mouse.

#11	closed	05.10.2020	4	problem		06.09.2020
Description: I need to find a possibility to increase the offset between the 
	camera and the player because it is neccessary for the player to see
	what he is doing. If it isn't possible, it doesn't make sense to 
	implement #4 or more advanced features like it.
Comments: There is set_eye_offset, but it isn't suited because of its 
	limitations. I also tried to create an entity and set an offset, but 
	that actually doesn't change the camera offset, it only changes the 
	offset of the player model. I am going to close #4.

#12	closed	08.10.2020	5	problem		09.10.2020
Description: fromCursor doesn't turn the player back anymore. I have to 
	implement it again.

#13	closed	08.10.2020	3	idea		09.10.2020
Description: Change the player to a two dimensional crosshair.
Comments: It looks better than the previously used cube.
	
#14 	closed	09.10.2020	4	problem		09.10.2020
Description: WorlEdit seems to expect positions with integer values. It is 
	necessary to round the positions.

#15	closed	09.10.2020	3	idea		09.10.2020
Description: Change the size of the cursor according to the volume setting.
Comments: It is not a good idea.

#16	closed 09.10.2020	3	decision	09.10.2020
Description: Implement #13.
