
local S = minetest.get_translator("people")

-- Npc by TenPlus1


mobs:register_mob("people:afrwarrior", {
	type = "npc",
	passive = false,
	damage = 8,
	attack_type = "dogshoot",
	dogshoot_switch = 1,
	dogshoot_count_max = 12, -- shoot for 10 seconds
	dogshoot_count2_max = 3, -- dogfight for 3 seconds
	shoot_interval = 1.5,
	arrow = "people:spearfly",
	shoot_offset = 2,
	attacks_monsters = true,
	attack_npcs = false,
	owner_loyal = true,
	pathfinding = true,
	hp_min = 25,
	hp_max = 125,
	armor = 100,
	collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
	visual = "mesh",
	mesh = "Warrior.b3d",
	drawtype = "front",
	textures = {
		{"textureafrwarrior.png"},
	},
	makes_footstep_sound = true,
	sounds = {
		attack = "people_warrior3",
		random = "people_warrior2",
		damage = "people_male5",
		death = "people_warrior",
		distance = 10,
},
	walk_velocity = 3,
	run_velocity = 4,
	jump = true,
	drops = {		{name = "people:warriorgrave", chance = 1, min = 1, max = 1},
	},
	water_damage = 0,
	lava_damage = 2,
	light_damage = 0,
	follow = {"farming:turkish_delight", "farming:garlic_bread", "farming:donut", "farming:donut_chocolate", "farming:donut_apple", "farming:porridge", "farming:jaffa_cake", "farming:apple_pie", "farming:spaghetti", "farming:burger", "farming:bibimbap"},
	view_range = 12,
	owner = "",
	order = "follow",
	fear_height = 3,
	animation = {
		speed_normal = 50,
		stand_start = 0,
		stand_end = 100,
		walk_speed = 100,
		walk_start = 100,
		walk_end = 200,
		punch_start = 200,
		punch_end = 300,
		shoot_start = 300,
		shoot_speed = 80,
		shoot_end = 400,
	},

	on_rightclick = function(self, clicker)

		-- feed to heal npc
		if mobs:feed_tame(self, clicker, 8, true, true) then return end

		-- capture npc with net or lasso
		if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end

		-- protect npc with mobs:protector
		if mobs:protect(self, clicker) then return end

		local item = clicker:get_wielded_item()
		local name = clicker:get_player_name()



		-- by right-clicking owner can switch npc between follow and stand
		if self.owner and self.owner == name then

			if self.order == "follow" then

				self.attack = nil
				self.order = "stand"
				self.state = "stand"
				self:set_animation("stand")
				self:set_velocity(0)

				minetest.chat_send_player(name, S("Warrior stands still."))
			else
				self.order = "follow"

				minetest.chat_send_player(name, S("Warrior will follow you."))
			end
		end
	end,
})


mobs:register_egg("people:afrwarrior", S("Warrior Acacia"), "aafrwarrior.png" )

-- compatibility
mobs:alias_mob("people:afrwarrior", "people:afrwarrior")

mobs:register_arrow("people:spearfly", {
	visual = "sprite",
	visual_size = {x=.5, y=.5},
	textures = {"spearfly.png"},
	velocity = 12,
	drop = true,

	hit_player = function(self, player)
		player:punch(self.object, 1.0, {
		full_punch_interval=1.0,
		damage_groups = {fleshy=13},
		}, nil)
	end,

	hit_mob = function(self, player)
		player:punch(self.object, 1.0, {
		full_punch_interval=1.0,
		damage_groups = {fleshy=13},
		}, nil)
	end,

	hit_node = function(self, pos, node)
	end,
})
