Description
[!WARNING]
Work in Progress: This mod is currently under active development. Features, mob abilities, and API methods may change between updates.
A lightweight, feature-packed morphing system designed specifically for Mineclonia. Transform into any registered mob with dynamically scaled hitboxes, camera alignment, status effects, and passive abilities.
Features 🔗
- Dynamic Scaling: Bounding boxes and visual meshes automatically scale to match target mob proportions.
- Camera Alignment: First-person and third-person camera origins automatically adjust to match the head height of your transformed entity.
- Passive Mob Abilities:
- Creeper: Left-click/punch nodes to trigger native explosions (
mcl_explosions). - Bat / Phantom: Low-gravity flight physics and continuous Night Vision potion effects (
mcl_potions). - Spider / Cave Spider: Increased jump height and Night Vision.
- Fish / Squid / Dolphin / Guardian: Infinite water breathing.
- Creeper: Left-click/punch nodes to trigger native explosions (
- Clean Cleanup: Reverting via
/unmorphautomatically strips morph-applied status effects and restores player skins (mcl_skins).
Commands 🔗
/morph list— Displays a list of all available morphable entities loaded in the world./morph <mob_name>— Morph into a specific mob (e.g.,/morph creeper,/morph bat,/morph cow)./unmorph— Revert back to standard player form.
Dependencies 🔗
- Required:
mcl_player,mcl_skins,mcl_potions - Optional:
mcl_mobs,mobs_mc,mcl_explosions
Opens up role playing
Hrhr - this opens up role playing! Together with freecam and some other stuff this could become much more attrictive for content creators :-).
Anyways, nice early release so far. Had fun playing as a villager in my little town!
Awesome
can i use it on my game,i'll give the credits on the commit and readme