nodes_nature = {}

-- Load files
local path = minetest.get_modpath("nodes_nature")


--crafting spots
crafting.register_type("mixing_spot")
crafting.register_type("threshing_spot")
crafting.register_type("hammering_block")
crafting.register_type("chopping_block")
crafting.register_type("masonry_bench")

--------------------------------

dofile(path.."/sounds.lua")

dofile(path.."/sediment.lua")
dofile(path.."/rock.lua")
dofile(path.."/ore.lua")
dofile(path.."/life.lua")
dofile(path.."/trees.lua")
dofile(path.."/liquids.lua")

dofile(path.."/flora_spread.lua")
dofile(path.."/dripping_water.lua")
dofile(path.."/moisture_spread.lua")
