Description
This mod adds a graphical display of a mob's or player's health in the form of a green bar that turns red as the mob approaches death. If a mob
is healed to full health, the bar will disappear one second later. If a mob's hp is above its max hp for some reason, the bar will light up to indicate that there are more hit points than can be displayed.
The mod should work automatically with any supported mob api. The bar's height will be set just above the top of the collision box.
Currently supported: Mobs redo, Exile
For mod developers, see the mod's README for the API documentation.
Releases
2026-05-26 02:19 UTC
2026-05-26
- Switch to core namespace; fix a typo
2024-08-24 01:07 UTC
v5
Make use of new Exile API calls
2024-01-21 21:11 UTC
v4
No release notes
2023-11-28 08:38 UTC
v3
No release notes
2023-11-22 05:33 UTC
v2
No release notes
All releases
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Information
Provides
visual_harm_1ndicators
Dependencies
- Required
-
No required dependencies
Information
- Type
- Mod
- Technical Name
- visual_harm_1ndicators
- Languages
-
English
- License
-
GPL-3.0-or-later
for code,
CC0-1.0
for media.
- Maintenance State
- Actively Developed
- Added
- 2023-11-20 01:46 UTC
- Maintainers
-
Mantar
Used By
Bars all around...
Saves a little panic when you're pet dungeon master attacks you and you can see it's health bar after a good slap :)
Seemed nice at first
It sure helps, but I fear it helps way too much. I could spot monsters a hundred nodes away. Normally they are barely visible in the dark and often get the drop on me. Basically an easy mode.
Perhaps with some tinkering it could be improved though. A setting to choose how close a mob has to be before the bar appears might be an improvement. Best would be a setting that allows one to choose only having the bar appear after you've been attacked or have attacked a mob. Or maybe the bars could be set to appear only when the mob is close enough to get the hover info on it. Lotsa possibilities.
As is though it's too powerful.