Version 1.1 

I have made 2 more doorbells. 

One looks as the mesecons button and the other one is the doorbell with right click.

The doorbell that already was there is now renamed to "doorbell_lock" because you can't delete them by hand (only by the delete tool) and that can you see as 'locked' and it has a lock drawing in the center.


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Version 1.2 

I have made a new doorbell. 

The newest doorbell is named "doorbell_mesecons" and you need to have "mesecons". It does the doorbell sound when mesecons (that connected is) on is. 


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Version 1.3

I have made a change. 

The mod is now looking of there is the mod "mesecons" and when that mod is on, it load the "doorbell_mesecons" and the "3D doorbell"

And the receipes are changed


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Version 1.4

I have made a new Doorbell.

The newest doorbell is named "doorbell_digiline" and you need to have "digilines" for it. When you do make a lua controller with button you can do: 
"if pin.c == true then
digiline_send("channel","doorbell")
end"

You need for this code the button at port "c" and change the "channel" to the channel you have chosen (when you right click on the doorbell).

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Version 1.5

I have made a new Doorbell.

The newest doorbell is named "doorbell_marker" and when you right_click it the doorbell placer and you gets an waypoint of the position of the doorbell

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Version 1.6

I have changed the code so that the player who is near the doorbell can hear it and the doorbell_marker that the owner it also can hear.

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