Koboldkrieg (Goblin Warfare)

Fight an endless war against the goblins.

Work in Progress Adventure / RPG Jam / Game 2024 Sims

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Koboldkrieg (German for Goblin Warfare) is a Tower Defense/Real-time Strategy hybrid. You are the overseer of a new colony settling in an unexplored land. Challenges and trials await you, but it's nothing your loyal band can't overcome. Gather resources, research, build, fight off endless hordes of goblins and become a world power.

Reviews

Review

Do you recommend this game?

  • English

    Very Widelands feeling

    This game is very nice. It seems to be based off of Widelands but maybe thats just me.

    2 comments
  • English

    Fun but requires patience

    Tends to be pretty slow at the start, but once you get going it can get a bit faster. The inability to move the npcs around is limiting, but the pathfinding works as good as it needs to.

    Some missing textures and odd mechanics, but overall a very new and interesting system.

    3 comments
  • English

    Very WIP

    Kobo is what could be the first RTS game made in Luanti, design is rough and gameplay is experimental, but it's got potential

    The artstyle is very charming, I think this is an unexpected genre where Luanti would be very good as an engine

    Once you lose you can still visit your world, but you'll need to create a new one in order to start a new game

    Choosing the wrong spot for your base may prove a fatal mistake, as you can't really move far it, and units depend on it

    Worth trying out in the current state, and looking forward to further development

    0 comments
  • English

    The game feels more like a chore than fun. :-(

    Resources are scarce and you have to pick the perfect starting spot if you don't want to be forced to wait FOREVER for your resource counters to grow. Growing your empire becomes hard soon. In a non-fun way.

    The only way to reasonably expand is by storage units where yourpeople can drop off resources. But it comes at a hefty price: 500 stone! Which is half the amount you get from a big stone mine. And those are rare and, of course, don't regenerate. Food and wood regenerate and won't be a problem early in the game but for stone and metal, you must expand into the deserts. Which is quite hard or impossible if you picked the wrong starting position. Once a stone/metal mine is too far away, you come to a screeching halt.

    The game has a workaround. I can always collect resources manually but this is slow and feels a bit like cheating but often is the only way to proceed. :-(

    After I have build every building and I depleted the metal and stone in my nearby surroundings, I quickly lost interest even before the first goblin army arrived.

    Sorry, but this game wasn't really fun to me. :-(

    0 comments
  • English

    Nice fresh idea

    I mean, this is not the first collect/build/fight game but somehow I like it. The little guys are cute. The buildings have been built with love. I get the "Die Siedler" feeling :) There is no sound, docs could be better, animations I miss, but it's perfectly playable, once you understand the mechanics. Keep it up!

    1 comments
  • English

    Good game

    Good game, but a few problems: In my first game there was no goblins or metal and in my second game there was only like 2 or 3 goblins spawning and they weren't even attacking my base, just wandering around.

    1 comments
  • English

    Fun to play but a little unintuitive

    Koboldkreig is a pretty solid game. I find it pretty fun to build up defenses and create a base using the resources around you. The only flaw I've noticed with this game so far is that the game doesn't tell you that you, the player, can collect resources for your base. That will definitely get people stuck longer than they would like.

    2 comments
  • English

    Clicker-like resource farming defense game

    This is a resource farming game where the objective is to strengthen your base area so that it will survive eventual attacks. It's pretty easy if you are proactively playing & farming, but eventually your fortress will become self-sufficient when you get lots of NPCs and farming buildings, and your only job is to sit back and watch (and put down more buildings occasionally :D). Like all games of this type, once you've gotten everything and built your area to your satisfaction, you usually lose interest.

    When I started the game, I wasn't really sure what to do. I clicked around and gained some resources but had no idea what to do with them. Eventually, I figured out that you have to place your base down to start storing the materials, but there should probably be some simple documentation to lead players in the right direction to start out. Surviving the waves of mobs isn't really hard if you're constantly gathering materials and increasing the security of your base. However, there are a few fairly major flaws in the game: firstly, some operations do not check if you have the required resources, so you can end up having negative materials. Additionally, you can remove your own base and lose the game - and what's more, it's a pretty large button on the formspec of your base, so it's pretty easy to accidentally click it and ruin your game. The NPCs occasionally get stuck on things but it wasn't too bad. The NathanS repairman NPC was pretty funny. I hired one of those guys just for the texture. Overall, a pretty interesting game, haven't seen a game like this in minetest before, and the gameplay doesn't have many bugs. Recommended for a short playthrough!

    3 comments
  • English

    Not My Style

    Koboldkrieg looks like it's put together well enough, with ~4,500 Lines of Code, but unfortunately, it isn't really playable for me. For one thing, the goblins never come out for some reason, and the pathfinding for the NPCs fails too often, so that I have to remove obstacles to free them. I am also unsure of how to move or direct the NPCs. Being unable to progress, perhaps due to bugs or unclear instructions, it's unplayable. These genre of games are, however, not really my style to begin with.

    6 comments
  • English

    Too many gameplay elements and too little time (jam game)

    To be short, I think the author wanted to add too many ingredients to the gameplay, rushing it to the inevitable consequence of providing something kind of messy (they had 3 weeks to make a game). That's unfortunate, as I think that a smaller polished RTS would have been great.

    The first world didn't actually load grass, so I had to create another one. Then I found myself with the main building and zero instructions. Being an RTS game, I think it's essential to provide either a tutorial (but again, time wasn't in the author's favour) or at least a description telling the player what to do - e.g. you need the open the inventory to build, or providing a few tips to better understand where to place buildings and/or which citizens are best at the beginning. Author might know what strategy is good, but players don't as no tools are really provided. In general, no immersion (no sounds) and pretty slow paced - which, alongside the lack of instructions, makes a bad combo as it's quite unlikely that players will retry it once they lose in what it's basically a trial and error approach.

    I hope to see it polished eventually, and appreciate the progress done since the jam phase

    1 comments

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