11-17-24:
Added in inventory snapshots for all the resources.
Couriers are working and happily collect materials from collectors and drop them off at storage buildings.
Fixed a serious bugs where farmhouses were being replaced with empty farm fields.
Lots of tuning on the workers, better pathfinding, and they don't collide with each other, which really helps with congestion.
Added a storage buildling.
Put some basic help informatio together.
tweaked the towers, so they don't shoot every goblin within range every second, they were a bit OP.

11-16-24:
Removed unneeded, for the game, textures from the game folder. Will be uploaded to a secondary repository at a later date.
Added farm and farm fields.
Added early version of couriers.
Lots of tweaks to textures and models.

11-15-24:
All resources are using the updated beautiful formspecs.
All player buildings and units are using the new formspecs.
Created textures for the graph bars in the unit formspecs. Overlays are borked, don't use scale.
Walls are created and use auto-placement code.
Building buying system majorly overhauled for cleaner easier to maintain code!
Fixed a bug with lumber camps relating to inventory.

11-14-24:
Made inventory screens more beautiful.
Updated a few collision boxes.
Toggle for fly and walk mode added.
Removal of player building is possible.
Hide goblin debug information behind server privilege.

11-13-24:
Added tombstones for goblins when they die.
Added an odd bug, that randomly kills the game, don't know how, or where.

11-12-24:
Goblin rogues wander about correctly, moving when stopped, and changing every 10 seconds.
tower added, finally you technically call the game a tower defense.
towers kill goblins. NICE!

11-11-24:
Added Rogue goblin, having troubles with wandering system.

11-10-24:
Started work on the player inventory screen. Graphics better be final. ;)
Tabs are working, all four pages exist with some data. Building tab is going to kill me.

11-9-24:
Created inventory images for the resources.
Added overview screens to the units, mainly for debugging at this time.
Added model for Goblin base, and Goblin spawning.
Polished the resources hud, and tweaked some inventory things.

11-8-24:
Added goblin scouts. They'll steal resources from player buildings, and if they can't find those they'll mine metal.
Made some small tweaks to the logging camp formspecs to show how much lumber they are holding, and how many trees they can harvest.

11-7-24:
Did nothing on the game as I was stuck at work for 14 hours. I guess my employer wants me to bomb this. :(

11-6-24:
Added Foragers, and tweaked pathfinding system.
Fixed lumberjack crash relating to a race condition when a tree was removed.

11-5-24:
Added Lumberjacks and supporting functions.

11-4-24:
Added a very basic player inventory screen. Proof of concept really, it doesn't do anything yet.
Tweaked the lighting for placed buildings, and moved the placement and removal into a function.

11-3-24:
Started work on the resource overview hud, and player's resource inventory slot.
Worked on inventory icons for buildings.

11-2-24:
Added all basic resources and decoration code, tweaked existing decoration spawning.
Tweaked mapgen to decrease biome sizes, and fix the ground level.
Added lumber camps.
Started on basic UI graphics. (I hate formspecs)

11-1-24:
Added initial biomes, lumber resource and some starter testing nodes.
