
#    Sets the behaviour of the inventory items when a player dies.
#    bones: Store items in a bone node but drop items if inside protected area.
#    drop: Drop items on the ground.
#    keep: Player keeps items.
bones_mode (Bones mode) enum bones bones,drop,keep

#    The time in seconds after which the bones of a dead player can be looted
#    by everyone.
#    Setting this to 0 will disable sharing of bones completely.
share_bones_time (Bones share time) int 1200 0

#    How much earlier the bones of a dead player can be looted by
#    everyone if the player dies in a protected area they don't own.
#    0 to disable. By default it is "share_bones_time" divide by four.
share_bones_time_early (Earlier bones share time) int 300 0

#    Inform player of condition and location of new bones.
bones_position_message (Inform player about bones) bool true
