
[Bank]

# If true bank can be crafted
emeraldbank.bank_craft (bank craft) bool true

# Number of emeralds on start
emeraldbank.start_balance (emeralds on start) int 30

# If true, bank will give emeralds to players for gamed time
emeraldbank.income_enabled (Is income enabled?) bool true

# Number of emeralds given as income
emeraldbank.income_count (number of emeralds) int 1

# Length of time (in seconds) between checking if a user should get income
emeraldbank.income_period (time between income) int 1800


[Shops]

# If true shop can be crafted
emeraldbank.shop_craft (shop craft) bool true

# If true old shop can be crafted
emeraldbank.old_shop_craft (old shop craft) bool false

# The node to copy as the display node
fancy_vend.display_node (Display Node) string mcl_core:glass

# Maximum number of mods to store per vender
fancy_vend.log_max (Log Max) int 40

# Speed of display item auto rotation
fancy_vend.autorotate_speed (Autorotate Speed) int 1

# Whether to not send mail alerts
fancy_vend.no_alerts (Don't Send Mail Alerts) bool false
