Description
Pixel Dungeon is a traditional rogue-like game developed for Android phones by Watabou. Voxel Dungeon is an adaptation of that experience in a 3D voxel sandbox, where instead of a linear 25 floor dungeon where every 5 floors fit a specific theme, the entirety of the underground is split into 5 main layers littered with numerous miniature dungeons. Each section has distinct types of terrain, enemies, and loot, but can only be accessed after the player summons and defeats the previous section's boss. The ultimate goal of the game is the Amulet of Yendor, an item dropped by the final boss. The first player to pick up this item wins the game.
This is very WIP, and most of the above is more of a goal, rather than what I've actually implemented so far. Notably, no bosses are in the game yet, so right now deeper layers are only really accessible from getting lucky enough with loot to find the ore to make a pickaxe strong enough to mine the next area's stone. Also, dungeon generation is only half-done so far and not set to put anything into the world.
Releases
2021-09-03 00:12 UTC
1.6.1
No release notes
2020-09-06 19:32 UTC
1.6.0
No release notes
2020-01-13 23:12 UTC
alpha 1.5.0
No release notes
All releases
Threads
New thread
Information
Provides
3d_armor
3d_armor_sfinv
3d_armor_stand
bedrock2
beds
biome_lib
bones
books_plus
bucket
cannons
charcoal
creative
default
doors
dye
entitycontrol
env_sounds
farming
fire
flowers
game_commands
hbhunger
hudbars
mesecons
mesecons_alias
mesecons_blinkyplant
mesecons_button
mesecons_commandblock
mesecons_delayer
mesecons_detector
mesecons_doors
mesecons_extrawires
mesecons_fpga
mesecons_gates
mesecons_hydroturbine
mesecons_insulated
mesecons_lamp
mesecons_lightstone
mesecons_luacontroller
mesecons_materials
mesecons_microcontroller
mesecons_movestones
mesecons_mvps
mesecons_noteblock
mesecons_pistons
mesecons_powerplant
mesecons_pressureplates
mesecons_random
mesecons_receiver
mesecons_solarpanel
mesecons_stickyblocks
mesecons_switch
mesecons_torch
mesecons_walllever
mesecons_wires
mobkit
mobs
mobs_monster
moretrees
nodeglow
on_move_callbacks
player_api
player_monoids
sfinv
smart_vector_table
stairs
tnt
vessels
voxeldungeon
voxelmodel
walls
wieldview
wool
xpanes
Dependencies
- Required
-
No required dependencies
- Optional
-
animalmaterials
armor_monoid
bakedclay
bedrock
bushes
bushes_classic
cmi
cooking
creatures
docfarming
dungeon_loot
dwarves
ethereal
farming_plus
ferns
fishing
fruit
glooptest
homedecor
intllib
invisibility
jkanimals
jkfarming
jkwine
kpgmobs
locks
lucky_block
mobfcooking
moreblocks
moreores
mtfoods
mush45
mushroom
nssm
pizza
pova
quartz
screwdriver
seaplants
toolranks
wesh
windmill
xdecor
Information
- Type
- Game
- Technical Name
- voxeldungeon
- Languages
-
English, Deutsch, Español, Français, Bahasa Indonesia, Italiano, Lojban, Bahasa Melayu, Nederlands, Português, Português do Brasil, Русский, Slovenčina, Türkçe, 中文 (简体), 正體中文 (繁體)
- License
-
GPL-3.0-only
- Maintenance State
- Unknown
- Added
- 2020-01-13 23:11 UTC
- Maintainers
-
Noodlemire
sajkfjsf
THIS DOESN'T EVEN WORK. PLEASE FIX THIS.
Shows lots of promise
As a player of Shattered-Pixel-Dungeon I'm very curious to see where this goes. There's a little bit done but still a ways to go